When F.E.A.R. was released last year, it elevated the intensity of first-person shooters. Firing a gun in F.E.A.R. was an incredibly satisfying experience, thanks to the way the environment reacted to bullets. Thick clouds of dust and smoke clogged the air, bullets left gouges in walls and furniture, and your opponents were riddled with lead. Well, F.E.A.R. will return soon in the form of F.E.A.R. Extraction Point, an expansion to last year's game that continues the storyline about cloned soldiers, paranormal activity, and the military's First Encounter Assault Recon team. Gamespot got their hands on a work-in-progress version of the expansion to dive right back into some of the best firefights seen on the PC.
F.E.A.R. leapt out from behind the TV to scare gamers witless and ruin their underpants in 2005. Amalgamating elements of Hong Kong action films like Hard Boiled with the Japanese terror of The Ring, Monolith hit the nail(gun) on the head. Apart from a large number of grey corridors, it was a tremendous game and one that has had many playthroughs.
Between battling Replica soldiers and keeping in touch with his family, Point Man took some time to off of F.E.A.R. operations to talk about his life behind the scenes. Although Point Man could not provide any real personal information and didn’t seem to have much of a personality, he did give us some tidbits about his likes, dislikes and opinions about his missions. We had to get the best typist in the industry to keep up as the interview went really, really fast.
The Merriam-Webster'a dictionary website defines an achievement as a "successful result brought about by hard work." However, the following achievements could not be classified as either being considered successful or the result of hard work, mostly since these achievements are boring.