Luigi’s Mansion: Dark Moon – Game Revolution
"The last time I admit to being extremely wowed by the way a game looked, it was the first Luigi's Mansion on the Gamecube. There was something about—as cheesy as it might sound—the way Luigi's hands looked and moved in the close-ups that really struck me. That was how games should look in that new generation. Much better than the hands in Shenmue (which were touted as one of the strong points of animation for the way-too-expensive-to-produce "classic"). Beyond just the striking visuals, I admit that like every other little brother that played games, I played a lot of Luigi in various Super Mario titles, so I was happy when he got some recognition… beyond Mario Is Missing!, of course." -Kevin Schaller










