ZD: The Wii U GamePad is really cool.
That was the first thought I had when a friend of mine unboxed the device and we set about playing on Nintendo Land, passing it around to perform different tasks in the different games’ mini-game environments. The idea of a screen (sometimes hidden from view of the other players) being able to influence the game was a powerful concept, paired with the increased functionality of the device as a whole. While Nintendo Land does show off some of the function and uses of the GamePad, that fourth dimension that the Wii U offers has a lot of possibilities that have yet to be explored.
One of the big questions we ask ourselves is what kind of functionality is the GamePad going to serve us in the upcoming, mysteriously shrouded Zelda Wii U title? With new peripheral hardware at their disposal, Nintendo is keenly aware of the impact that the GamePad can have on any of their heavy-hitter IP’s. They know it as much as anyone; if they want to sell the console, they’ll have to sell the GamePad. How do you want the GamePad to influence the game? Let’s take a look at what we know so far about what can be offered, and what we don’t.
Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.
A Legend of Zelda fan has been modding various aspects of Ocarina of Time into The Wind Waker over the last few years. They recently gave a big update on the project and it looks great.
I've always thought there were too many information on the screen. The hearts, the map, the items, etc.. maybe they should put all of them on the pad so we can have a full and clean screen. That's just my opinion, though.I certainly do not want to see the next Zelda game ruined by bad decisions, so I hope they're working hard to make the good ones.
"a tech demo isn’t really indicative of a final concept, especially in the case of Zelda"
That's sad because as far as I'm concerned, I thought that E3 demo was amazing.
Map, compass, HotKeys, off tv play. :)What do they use the second screen for on 3DS and DS? I honestly have no idea, because I have never been into handhelds. I am tempted to pick up the 3DS XL, though. I want to see what Nintendo is going to have 3DS/Wii U combo do though. Okay I saw how they use it on 3DS, that is pretty much what I had thought. PLEASE no Multi-Player Zelda....ahhhhhh!!! I had read that months ago, but had forgotten about that.
I would like maps, inventory and some mini games, but not something to be used with the gameplay itself.
The gameplay should return to the gamepad using buttons and not the Wii mote.
Nothing to extreme. I would just like the gamepad to take as much as possible off the TV screen.
Off TV play is a given
Maps and such, i really don't know. I just don't want them to go too crazy with the gamepad for Zelda.
Maps, inventory, health, etc. Put the whole HUD on the Gamepad to keep the gameplay image clean and immersive. Maybe do mini games on the Gamepad. Keep all the gameplay itself on the TV, other than off TV play.