GodisaGeek: "Imagine how boring games and movies and literature would be if the concept of the dystopian future had never been developed, if we were allowed to believe that the future could be anything other than a high-tech Hell designed to constrain our creativity, hamstring our freedom and suppress our humanity. You only have to read Philip K. Dick or Orson Wells (or, if you like, watch the movies based on so many of their works) to become pretty depressed about the possibilities of tomorrow’s world."
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
Absolutely adored this game, so this articlce makes me happy, but also sad :'-(
Love this game and plan on buying it again. I only played it on an SD TV and I want to experience it on an HD screen
Damn time goes too fast, those screenshots actually made me feel nostalgic. This game may have had some rough edges (as anything that dares to try something new will) but what a unique experience it was, from the beautiful bright shimmering city to the clean crystalline music. This game will stick in my memory as one of the truly standout experiences of this generation. In fact, I'm definitely digging out the disc tomorrow night.
EA/DICE, where in the hell is Mirror's Edge 2!? Word is you're working on it... SHOW US SOMETHING ALREADY!!!
I don't really get the adoration ME seems to get. It's combat was unnecessary, climbing up pipes and shimmying on ledges was annoying as hell in first person, the story was bland and didn't really go anywhere.
Don' get me wrong the game did a lot of things right, the artstyle was awesome, a female protagonist that didn't need to wear skimpy clothing, and the free running parkour elements were awesome with you able to build up speed and chain together a couple of acrobatics stunts. It was a tentative first step however, it was clearly still experiencing it's growing pains, as can be seen by the mandatory fight scenes and gunplay that I can only imagine was there because EA didn't think a game without SOME shooting would sell.
Mirror's Edge had a lot of neat concepts, but it's execution was flawed. Future game could've been refined, but the first game wasn't a masterpiece by any stretch. It's just a shame it didn't sell well enough for the planned trilogy, and that's when CoD4 became big so DICE was immediately taken off this creative experiment to make a Battlefield game EA could use to compete with Activision's CoD.