Since the dawn of the 3D era, realistic hair has been one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challenging is that these calculations must be updated dozens of times per second to synchronize with the motion of a character.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.
AMD has long been the best value option if you're looking for a new GPU. Now even their latest Radeon RX 7000 series is getting cheaper.
Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.
I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence
Camilla is hot.
Wow now amd has the upper hand...muhahaha
i am not joking, I hate when hair in video games looks like crap. Great story.
This whole balance of console and PC games can leave stuff like this. Good thing PC games can be patched easily.
its still along way to go
but this is the first generational leap we have seen in algorithms having to do specifically with hair/fur
I cant wait to see future games with this hair... especially dealing with animals,.. or way later in the future when they could implement it in a GTA game.. (ie: lots of characters on screen with realistic hair)