Chris Buffa (Modojo): Longtime PlayStation supporters and fans of great adventure games in general will find a lot to like about Sly Cooper: Thieves in Time for the Vita. Developed by Sanzaru Games in place of series creator Sucker Punch, this entertaining 3D romp pays homage to the celebrated PS2 franchise with similar mechanics and the familiar cast of heroes, while continuing the plot from the critically acclaimed Honor Among Thieves. All told, the positives outweigh the title's issues, including lengthy load times, weird mini games and some touchscreen/motion-controlled gimmickry.
LLC: "I love games, that bit is probably obvious. But I’m getting on a bit, and was thinking about some the games that need to come back."
After Sly Cooper Thieves in Time was released on PS3 in 2013, Sanzaru Games has not had the chance to revisit the raccoon and his gang.
Is it law that every Sly game from Sly 2 onwards end on a massive cliffhanger? I wouldn’t be as anxious for a Sly 5 if they just gave Sly 4 a succinct ending.
On another note we still have yet to hear anything about how that Sly Cooper television series is coming along.
Sly Cooper: Thieves in Time Lead Designer talks about his passion for the project, how they would love to return the world of Sly Cooper, and how the first episode of the DLC is completely written.
Incoming unpopular opinion!
I thought Thieves in Time was decent, but a bit of a letdown to be honest. Sly 3 ended perfectly, giving a conclusion of sorts for the main 3 characters while still leaving a little room for imagination, and had some of the best moments from the entire series, (The fight with General Tsao, anyone?) then Thieves in Time comes along with its lame villain, destroys Penelope's character, (I legitimately thought she was being brainwashed or something. Plus, why the boss fight in that crappy little mech suit when she's a master combatant and tech wiz?) and logic that makes no sense even in a cartoon world, such as Sly purposely being sent to prison so he can break out by... Throwing the one ton iron ball he's chained to to break through the wall? When he's never showed this type of strength before, and never displays a similar feat ever again? Plus I thought the levels were better designed in earlier games, and the cast of controllable characters in 3 was much more diverse and interesting. Sucker Punch were the true masters of this series.