Guardian - If a game makes you throw the controller across the room in anger and disgust, is it good or bad?
The best Souls-like not made by FromSoftware, Lies of P has now sold over three million copies since its 2023 release.
To celebrate, all members of the Round8 Studio development team will be rewarded with a two-week holiday, a bonus of 10 million KRW (~£5,400 / $7,300), and a Nintendo Switch 2.
I appreciate this way of doing business. I may even buy Lies of P now because of it. Where your money goes it's literally the only leverage we have as consumers to make a difference in an industry we all have an opinion about. Withholding it or spending it in the right places is about all we can do.
This is fire. Just like the game. I haven't gotten the dlc yet, but im really thinking about it. I just thought it ended great, I really want to see what they do with Dorothy. Will you fight the Tinman, Scarecrow, Cowardly Lion, the Wicked Witch and Wizard of Oz? Maybe Toto's with us, that'd be fire.
For the moment there, I thought Lies of P will be ported to Switch 2. XD Anyway, congratulations to Round8 and the whole development team.
"Kity Builder is a purrfectly charming city-building sandbox game in which you create cute little cities for other cats! Developed by a team of four friends: Sambero, irx99, YerayToledano and Juan Hust, and published by Parabellum Games." Charlie @ Thumb Culture
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It's bad unless you have the urge to catch the controller another time. And even then, it's risky.
I think it's a matter of preference. Having a good challenge is absolutely necessary, the level of difficulty is the question. As long as the challenge is legitimate and engaging, then somebody out there will crave the challenge, no matter how difficult it is.
Frustration in of itself can be bad or good depending, but it's challenge that games require. Sometimes you face a challenge in a game that makes you want to throw the controller but you pick it back up and overcome the challenge. That is essential, without challenge it's just a mindless distraction.
Frustration can be a double-edged sword. On the one hand it may very well make you want to keep hammering buttons on your controller or keyboard and beat that one goddamn level to prove that game who's boss but equally it might also make you just, well, yeah, throw your mouse/controller at the screen and toss the CD in a furnace.
God Hand is probably my best (and worst) example in my own experiences with frustration related to video games as - on hard difficulty - entering a certain boss fight without the right powerups can pretty much stonewall your progress entirely unless you're an absolutely perfect player. On the other hand, yes I died a lot and in some instances it was pretty frustrating but it rarely quelled my desire to keep playing. Guess it mostly comes down to design, cheap death after cheap death will pretty quickly see you toss a game away and never look back.
If you've gotten to the point where you're just completely annoyed and frustrated, then you just need to take a break for a while.