Authentic ballistics modeling continues to be a distinguishing aspect of Arma. But even though I’ve dumped hundreds of hours into the game, I realized I couldn’t identify all the things that the system simulates. To alleviate me (and you) of this ignorance, I asked two of Bohemia’s leads to break down what variables go to work when you pull the trigger in Arma 3.
PCG: Some amount of what’s being simulated in Arma 3 is invisible to the player. Can you walk us through–chronologically–what happens when the player fires a rifle? From a technical standpoint, what is the game taking into account?
Dedmen writes: "Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20. Before handing you over to this blog's actual author, I wanted to share a few words on the state of Live Ops. Yes, REPception is now a thing."
ARMA 3 and ARMA Reforger project lead Krzysztof Bielawski discusses the use of the game for misinformation in real-world conflict.
Bohemia Interactive claims an ARMA 3 console port is completely impossible, but more optimisations are in the works.
.........and that's why we Love Arma!
It's so friggin real!!!
Bring on Amra 3 so I can interrogate people!!!