100°

Stick a Fork in it: Plastic Instrument Fad is (and has been) Done

Hardcore Gamer: After five years of releasing rock-based rhythm games and several releasing content for them, they're finally coming to an end. Once heralded as one of the five must-buy game genres of the generation, they winded up being nothing more than a fad.

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hardcoregamer.com
OneAboveAll4028d ago

Still, had some of the best times playing these games with friends.

darthv724027d ago

some pretty hardcore guitar hero and rock band players out there. I know that sounds strange but hey, i can remember when DDR was THE thing and there would be competitions at arcades with actual prizes.

As far as the plastic instruments goes...I must admit that i do have a gene simmons battle axe shaped guitar for my PS3 that also works on the PS2. It is supported in both guitar hero and rock band. It felt better to play with than the stock ones you get with the games.

I can also recall in an interview with Slash that he said real guitar heroes play real guitars. This was before he was featured in GHIII I believe. But thanks to these kinds of games, my son has picked up a real guitar and has done quite well for himself.

So these games can influence real talent in people.

LOL_WUT4027d ago

"But thanks to these kinds of games, my son has picked up a real guitar and has done quite well for himself."

Thats awesome dude.

I'd also like to add that it not only gives someone the urge to play a real instrument but, it exposes them to all these types of bands that otherwise some wouldn't even know they existed.

Yodagamer4027d ago

I'd like to see a return, but unfortunately activision killed it off for anybody who tried to be innovative with the formula ala harmonics.

Jek_Porkins4027d ago

They over-saturated a niche game, and it wouldn't have been so bad, but there were multiple knock offs that came around and even two games in the same series in the same year. I think people just kind of got sick of it.

Had there just been Rockband every two years or Guitar Hero every two years, it would have done well, and would probably still be going strong.

I do think we'll see it, or something like it again one day.

NBT914027d ago

One day? Didn't Rocksmith only just release not long ago?
I do agree with your main point though, it's the same reason some gamers are a bit fed up with COD and generic military FPS, (those who didn't just jump on the hate bandwagon at least) it isn't that the games are bad, it's just there are too many.

FarCryLover1824027d ago

They'll be back in a few years.

3 Guitar Hero games in one year killed the GH franchise.

MasterD9194027d ago

Activision should come out with their own brand of milk since they are quite familiar with it.

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70°

Call of Duty killed Guitar Hero but the world is ready for its return

The Guitar Hero franchise died in the wake of Activision's lust for Call of Duty, but we should be dusting off those plastic guitars for a new Guitar Hero game.

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theloadout.com
Thundercat77354d ago

Guitar Hero was good. The problem was Activision started creating many versions. Guitar Hero had the every one year cycle like COD and people felt they were being robbed.

myfathersbastard354d ago

It was even worse then that. My roommate and I were big into rock band. Had a concert sized sound system for it in the shop. Both rock band and guitar hero were doing a yearly release yeah, but then also doing song packs and band packs every other week almost at one point. AND releasing them on physical disc. Before we stopped we had litterely dozens of discs for different songs and bands. They just never stopped coming out. People can only handle buying so much for 1 game.

Ra3030354d ago

Why in the hell would one want to spend time to learn a button mashing order when you can lean to play a real guitar in the same time frame.

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher430d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai430d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood429d ago (Edited 429d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai429d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood429d ago (Edited 429d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood429d ago (Edited 429d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long429d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim429d ago (Edited 429d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz429d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit429d ago

Can it work? Yes. Does it compare? No.

monkey602429d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals