Cheat Code Central: "In the eight years that Sly Cooper has been absent from the video game universe, things have changed a bit. Pacing, characterization, and storytelling have become an important part of the industry, but all of these things are missing from Sly Cooper: Thieves in Time. What we're left with is a schizophrenic collage of historical tropes, pop culture references, and antiquated storytelling"
After Sly Cooper Thieves in Time was released on PS3 in 2013, Sanzaru Games has not had the chance to revisit the raccoon and his gang.
Is it law that every Sly game from Sly 2 onwards end on a massive cliffhanger? I wouldn’t be as anxious for a Sly 5 if they just gave Sly 4 a succinct ending.
On another note we still have yet to hear anything about how that Sly Cooper television series is coming along.
Sly Cooper: Thieves in Time Lead Designer talks about his passion for the project, how they would love to return the world of Sly Cooper, and how the first episode of the DLC is completely written.
Incoming unpopular opinion!
I thought Thieves in Time was decent, but a bit of a letdown to be honest. Sly 3 ended perfectly, giving a conclusion of sorts for the main 3 characters while still leaving a little room for imagination, and had some of the best moments from the entire series, (The fight with General Tsao, anyone?) then Thieves in Time comes along with its lame villain, destroys Penelope's character, (I legitimately thought she was being brainwashed or something. Plus, why the boss fight in that crappy little mech suit when she's a master combatant and tech wiz?) and logic that makes no sense even in a cartoon world, such as Sly purposely being sent to prison so he can break out by... Throwing the one ton iron ball he's chained to to break through the wall? When he's never showed this type of strength before, and never displays a similar feat ever again? Plus I thought the levels were better designed in earlier games, and the cast of controllable characters in 3 was much more diverse and interesting. Sucker Punch were the true masters of this series.
VGChartz's Adam Cartwright: "The stealth genre is one that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer, or third-person shooter. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid), though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element.
In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward, although it still has somewhat limited appeal. Thankfully, the Vita has a healthy selection of stealth games available (and even more with backwards-compatibility), meaning if you’re looking to do some sneaking on the go then you’ll be well served with the console."
"Very little has changed in the last eight years. And that’s a bad thing."
Meanwhile same site gives Super mario bros wiiU a 4.7, a game that had recycled textures from the wii game, and had almost nothing new to offer from the wii game. The double standards of cheatcc.
It's like a crime to enhance features which made a game good. What's bad that retains what made it enjoyable?
" very little has changed " THATS A GOOD THING and well done to Sanzaru to stick to the good old formula
I'm really starting to think a lot of people and reviewers are on Sly overload after plowing through the 40-60 hours of the Sly Collection last year.
And now they are expecting that "Next-Gen" or "Evolved" Sly game experience and get more of a classic Sly, which is what I want, and what Sanzaru wanted to deliver, and they tend to focus on the "same ol' sly formula is bad!" Minus Points! Where are my Killstreaks!!!