GXC: "2013 is here and we have what could turn out to be a huge year for gamers ahead of us; But we won’t soon forget the gems that 2012 brought along with it. GamerXChange doesn’t feel it necessary to pick just one game to single out and place on a pedestal above the rest from the whole year. We all have different likes and dislikes. With that said, as we have done in the past, some members of the GXC staff have come together to voice our personal favorite games from 2012. This is GamerXChange’s 2012 Games of the Year."
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.