Mike Haigh, studio director of SCEE London, spoke to GDC attendees about the process involved in developing peripherals and their associated software applications.
Haigh, whose team has worked on SingStar, Buzz and EyeToy, focused on the development of the latter product - which has sold an estimated 9 million units worldwide.
"Development of a compelling experience is a little bit of a chicken and an egg," Haigh noted. "What came first? Hardware or software?
Kung-Fu Live sounds almost exactly like a Project Natal game. With the aid of a camera, your image is placed directly into the game, and real movements are translated into in-game actions. As the concept trailer above shows, you'll be able to kick and punch wildly into the air to take down virtual baddies. But Kung-Fu Live isn't destined for Project Natal. Instead, it's coming exclusively to the PlayStation Network.
lol looked like mortal kombat in a few instances.
i suppose for a psn game its a neat piece of software.
It is nice to see that Sony - might - directly support the PSeye. Make it seem less of an add-on to Move.
The Overseas Connection Podcast celebrates the 25th episode this week by doing more of the same. Join Murphys Law, BigBadDaddy, FandA Eternal and special guest host Anrdo…errr…Adrockski as we tackle the weekly news, new releases, listener emails and discuss gaming along with a few rants.
Topics & Games discussed:
Question of the Week: With the commercial success of the Wii, is main stream media giving Nintendo too much of a free pass on their casual gameplay? Or is the hardcore audience to bullish with their concept of gaming and possibly being too harsh on Nintendo for its casual draw?
• Sony Patents 'Emotion Detecting' PS3 Technology
• Alan Wake Is Finished According to Remedy
• Flower Post Mortem At GDC Europe Reveals XNA Used In Development
• Game Informer: Xbox 360 at 54.2 percent failure rate
• Sony Press Conference Highlights from Gamescon 09
Download and enjoy!
From HDWarriors.com -
At this point it's starting to get old, and it's starting to become annoying. People complaining vehemently about the continued rise of motion controls in gaming, and acting as if their disdain and negativity holds any weight against the coming tide.
But what's the deal with the almost malicious opposition? Why are some gamers so angry that Nintendo's Wii is so successful, and Sony and Microsoft will soon have extensive motion control options of their own? Here are 5 reasons Gamers resist Motion controls:
I didn't know Halo was supposed to be "hardcore". All this time I thought it was just a game.
I don't believe in "hardcore" gaming. Just gaming. People should stop segregating themselves.
Motion controls won't replace the classic control system. At least not for a while.
Playing with motion controls won't make you lose weight or keep you fit. That was never the point of videogames. So if people are overweight or out of shape, is not because of videogames. It's because they haven't done anything else for themselves.
If companies want to tap into more casual audiences in by pulling people in with motion controls, then great.
But it's just something I won't go for. Not because I'm "hardcore", but because it's not my thing and honestly, I find it pointless when I can do the same action with the push of a button.
Three reasons why motion controls suck:
1. They don't work as well as a normal controller and, in many cases, are a lot worse by substituting simple button presses for ridiuclous movements
2. Most people play games to relax, not to wave their arms around
3. They don't improve gaming experiences
But I have my reservations, many games are not suited for motion controls, the Wii has shown many flaws in the motion controls, and how the lure of the casual market can damage games. Oh, and I am lazy - so what, I play games to relax, not work out.
In the Picture
Shoutin to his Fat assed mom
"Hey mom will you bring me a big tub of chocolate ice cream. my big fat ass needs some comforting cause i just got The RRoD "
Motion controllers is not suited for most games. Imagine trying to kill 500 enemies in a typical fps or action adventure game. Half way through I am sure most gamers would want to simply just press a button to slash/shoot to kill an enemy. Motion controllers is suited for very games like wii sports with very simple and short gameplay becuase most people I doubt can't cope slashing 500 enemies in gow 3 for a whole 10 hours.
I joked to my older brother who loves the wii. I told him why he wants to go backwards LOL. Since the dawn of time human race have been trying to autmate work to make life simpler. Think about it, pressing a button with your fingers is so much simpler than swinging your arm to hit a ball, why go backwards LOL