Jessica Citizen at Player Attack writes: SimCity was my absolute, hands-down, favourite game of E3 2012. I loved it the moment I heard the rumours, and that love was cemented when I first laid eyes on it. Now I've actually spent a few all-too-brief moments with the game and I can honestly say: March 2013 cannot get here quickly enough.
To bring you up to speed with where I'm at, I spent a little time with Jason Haber, producer at Maxis working on the SimCity project, and we chatted about all sorts of stuff relating to the game. Specifically: Curvy roads, macro/micro, multi-purpose cities and exactly how Maxis has created a generation of perfectionist gamers.
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.