Pocket Gamer: Ravensword: The Fallen King was a noble yet flawed game, notable for its charm and its adventurous spirit, but held back from achieving its full potential by a critical lack of intelligence and depth.
After an epic three-year gap, the series is back in the form of Ravenswood: Shadowlands. The follow-up is an altogether more seasoned, capable traveller, but it still has a few character flaws that cost it a little come the final reckoning.
Gareth writes: "Ravensword: Shadowlands on Xbox probably wishes it was 2013 again, but a lot of things have changed since those times, and this isn’t able to stack up to more modern interpretations."
Michael Kitchin writes, "Honestly, I found parts of Ravensword: Shadowlands charming. It's a game that was low-budget almost a decade ago but the smaller scope resulted in a simple RPG I found surprisingly enjoyable. Technically, it is unpolished and has a tendency to break but playing through it didn't feel like an obligation. The combat lacks depth and the main quest can feel bland. Luckily the uncomplicated nature of it all made this feel rather brisk to play."
Ravensword: Shadowlands is a new 3D fantasy action game from Ratalaika Games and Crescent Moon Games. It will release on Nintendo Switch, PS4, and Xbox One on April 9th and April 14th.
Not new. It has been on PC and mobile for near a decade.
https://play.google.com/sto...
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I remembered playing this on mobile. If the game will be the same as it was on mobile, then I don't see why this should come to big consoles. Although I don't mind the switch port to a degree.
I enjoyed the first game as well as Aralon: Sword and Shadow. I sold my iPod Touch but it would be kind of cool to see how Crescent Moon Games has progressed recently.
Maybe they could work on a Vita game sometime, see what they can do with some more powerful hardware and more ways to input than a touchscreen. :)