This year saw the continued evolution of three consumer technologies -- autostereoscopy, touch sensing, and motion sense – with direct application in the gaming world.
I'm particularly intrigued by the possibilities of autostereoscopy, even if the 3DS isn't the best iteration of the tech thus far.
I'm glad we're done with motion controls...
Hardly, the Vitas gyroscope is hell of a fun little implementation of technology (See wipeout/gravity rush/uncharted aiming. Motion controls are brilliant and a blast if the developers use the tech correctly.
motion control isnt going anywhere, its probably has more of a footprint now then ever before.
I'm really quite glad the 3DS and Wii U don't have capacitive touchscreens. The extra price wouldn't have been worth being able to pinch zoom game maps.
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