The death of an MMO, has a nice, but sad ring to it don’t you think? When I think about those two terms together, namely ‘MMO’ (massive multiplayer online) and ‘death’, I remember the many wasted Pounds I have spent on what seemed like a promising MMO game. That promising MMO then turned out to fall short of people’s (and my own) expectations and most of which required monthly payments to keep playing, obviously I wouldn’t be wasting any more of my precious money on these disappointing MMOs. I wouldn’t be the only one not to do this, leading to yet another ‘death of an MMO’. But, worry not, not all MMOs die a slow and painful death, some get revived and improved as a free-to-play and freemium incarnations, others actually manage to improve and slowly gain success. A select few MMOs start with a small player base and slowly expand while always adding content and improving their game. The purpose of this article is to just reminisce on the many MMOs that have come and gone, the ones t...
Digital Foundry : Big frame-rate drops and inconsistent frame-pacing must be addressed, for starters.
"Atomfall Wicked Isle is more of the core game set on the mysterious Midsummer Isle, but often feels like a Wicker Man-themed fetch quest."
- Stuart Cullen, TechStomper
Madame Cyclone's new game teaches us that challenge can come from within, not just from the bosses we face