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120°

Nvidia Simplifies Game Settings With GeForce Experience

With almost every major game cross-released on consoles and PCs these days, it can often be tough to know what the differences are between versions. But one is always present: The need for PC users to tweak their graphical settings for the best blend of visuals and performance. Doing this well can be tricky and time-consuming, and involve a lot of trial and error that probably interests you less than playing the actual game you purchased. With its new GeForce Experience application, however, Nvidia is trying to change all that.

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Community4237d ago
Yukicore4237d ago

That's great, although many current games are going for so simple game setting options, that they can't get more simpler. For example AC3 had like 5 options.

But there are still developers that like to make it with more option settings, so this is a great application for people with not so much experience or with people who don't like to mess with the settings.

Feralkitsune4237d ago

Funny, cause Far Cry 3 isn't supported by this. XD

ginsunuva4237d ago

If this application truly finds the best optimal settings, such that doing it manually would be worse, we should all use this.

NYC_Gamer4237d ago (Edited 4237d ago )

Nvidia is making things a lot more easy for casual/core gamers

Mocat4237d ago

Wow thank, i needed something like this

80°

NVIDIA's Generative AI-Powered Modding Tool Is A Gamechanger For The Industry

The NVIDIA RTX Remix tool is redefining the gaming industry and the modding community in the best way possible.

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Einhander197221d ago

"NVIDIA's Generative AI-Powered Modding Tool Is A Gamechanger For The Industry"

True, the especially for all the industry that gets put out of work by it.

generic-user-name21d ago

Have you ever used a self service checkout in a store? Should we ditch alarm clocks so that we can hire people to shoot peas at our bedroom windows to wake us up like they did in the 1800s?

Einhander197221d ago

Working at a grocery store as a checkout clerk used to be a respectable job that could support a family.

romulus2321d ago

I try to avoid them at all costs, why should we do a cashiers/clerks job without any training and without being paid for it? Comparing people losing their jobs to A.I. to people from the 1800's shooting peas is hilarious, good try though.

just_looken21d ago

Gues you never saw the fast food joints that had ai everything even cooking was done by robots.

90°

GeForce Experience update provides support to 122 new games, Nvidia App takeover isn't here yet

A new GeForce Experience update is finally here, bringing 'optimal settings support' to 122 new games, even as Nvidia App sees development.

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Community26d ago
INMATEofARKHAM26d ago

Interesting. Diablo IV, Helldivers 2, and Forza Motorsports have been included in the app for a long time.

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

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Community92d ago
DustMan92d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani92d ago (Edited 92d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville92d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36092d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto92d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole92d ago

Well... its a coffin man. So atleast 4?

Tacoboto92d ago

PSSR in the fall can assume that role.

anast92d ago

and those nails need to be replaced annually

Einhander197292d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto92d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack92d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197291d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic92d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?