OTOY, a cloud-based technologies company, released its Octane Render software today. OTOY designed Octane as a rendering tool to work with common off-the-shelf graphics processors — like the kind from AMD and Nvidia that most people already have in their home workstation PCs. While cloud computing can disrupt many local industries by bringing Silicon Valley power to remote locations, OTOY is using its research to squeeze more power out of the computer sitting on your desk.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
The catastrophic launch of MindsEye dominates the Direct this week - but how does the game actually look and run on PS5…
It doesn't work with AMD cards. It's CUDA based and there is no OpenCL/GL version, as they state it is not mature/developed enough for these purposes. But that's no problem, since most serious studios that deal with rendering will be using Nvidia GPUs.
This is a great rendering engine, although it's nothing ground breaking. It's definitely one of the fastest GPU raytracers, but there are still plenty of them out there, some with even more features, that maybe render a frame to the same quality in like a second or more time, which is hardly anything when it comes to the realm of photorealistic rendering haha.