In a keynote speech at the Montreal International Game Summit, as reported by Gamasutra, Epic Games co-founder and CTO Tim Sweeney discussed the future of Triple-A game creation from the studio's perspective as both a game developer, and engineer of the popular Unreal Engine technology.
With the next console generation looming, and Unreal Engine 4 posturing for a front-row seat, Sweeney explained how their approach will be different this time around (via: Gamasutra):
After Tron: Identity, Bithell Games has shifted gears with Tron: Catalyst, but will it capture the iconic digital world?
Dragon is Dead is oh so beautiful, but downright flawed.
RAIDOU Remastered: The Mystery of the Soulless Army is a stylish action RPG full of eerie monsters, fun combat, and a lot of heart.
Hope we can see more of what it can do soon as so far i'm not impressed.
Here's a more impressive nextgen video that Epic should be aiming for-
http://www.youtube.com/watc...
Is that because console makers said no to their specs for u3(unreal 3). Or because they "Love us".
They just can't, they can only focus on what consoles allow them to do, and even then it goes to the highest bidder.
If any of their recent comments are anything to go by, they are also working on ways to make development more expensive.
The Cryengine looks better anyways, Epic are full of themselves.
UE4 Frostbite 2 and Cry Engine 3 are all amazing engines! I'm looking forward to next gen games running these!