GamerNode's Mike Murphy writes: "Since Guild Wars 2 was first announced back in 2007, ArenaNet has worked to create an MMO that would do away with the monotonous grinding and player animosity that had plagued the genre since the days of Everquest. At the time, such bold claims were thought of as ludicrous and unfathomable. A genre entrenched in boss queues, the Holy Trinity (Healer, Tank, and DPS for the uninitiated), and a first-come, first-serve kill and gather system couldn’t possibly be revolutionized. While that still holds true in a sense, Guild Wars 2 has at least tweaked enough of these unsavory norms to create the pinnacle of what an MMORPG can be."
Wccftech talked to Guild Wars 2 Game Director Josh Davis about the learnings from the Secrets of the Obscure expansion and what's coming to the MMORPG.
The "slippery slope" debate has started, now we wait to see what ArenaNet does.
"ArenaNet and NCSOFT are today very happy and excited to announce that they have just released the "Secrets of the Obscure" expansion for their award-winning and critically acclaimed MMORPG "Guild Wars 2"." - Jonas Ek, TGG.
Anet also announced the 5th expansion. "We’ve already started applying lessons from the development of Guild Wars 2: Secrets of the Obscure to our fifth expansion, which we expect to be released next year." From their site, been with this game since 1st beta, and announcing the 5th expansion so soon, the game is doing very well, plus the graphics are improved a bit now that it's on DX11🙃