Default Prime Writer Kyree Leary recently discovered that he couldn't skip Assassin's Creed III's opening cinematic. This got him to thinking about the games he's played that make pausing and skipping in games so frustrating. Something as simple as this needs to be in ALL games. Period.
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
Yeah, i think all game should have a skip option for cinematic scenes. Because usually after the first play through you don’t want to see it again.
Another example me and my friends love playing Halo 4 spartan ops and theres an opening scene on every one you start up and you can never skip it. Yes it not that long but skipping right away to gameplay is a nice feature to have.
I gave up on Assassins Creed 3 because of some horrible glitches but also because I wasn't interested in it's story and couldn't skip the cut-scenes, sure I watch most games cut-scenes but sometimes I just can't be bothered and want to burn through the game. Doesn't help that the Assassins Creed series has incredibly repetitive and uninspired game play. An unpopular opinion sure but I'm sure you guys & girls here have played more than a few games that you just wanted to get through, PS+ games for example.
Skipping... yes, we need it.
Pausing is weird. I remember Demon/Dark Souls and it adds a level of excitement. But, generally life happens and you need to pause games.
I got in trouble thanks to no-pause. Was listening to important dialogue in MGS3. If you hit start, it pauses, but in the worst way. It goes to text only, so you can't be sure who is talking without an extra layer of thought, and you miss out on voice acting. Scenes are unpauseable, too.
My wife came home mid scene with major emotional conversations to be had, I was half sick in a pitch black room for the last hour playing. Big story scene occurs, I should be listening to wife, I keep one ear and one eye on the TV.
Tip: don't do that.
Maybe you'd rather stare at a line slowly filling up instead!!