TR - For a while, it seemed like Electronic Arts’ mismanagement of the Bond video game franchise could never be worsted. While 2010’s James Bond 007: Bloodstone and 2008’s Quantum of Solace were hardly masterworks, they weren’t in the same league of awfulness as 2004’s GoldenEye: Rogue Agent or 2005’s From Russia with Love, and 2010’s Wii hit, Goldeneye 007 was reasonably good, even if the subsequent Reloaded PS3 and Xbox 360 ‘HD remaster’ exposed its weaknesses. However, it now looks like we were just being lulled into a false sense of security. To complement what’s reportedly one of the best Bond movies ever, we now have one of the worse Bond games. Whatever epithet you throw at 007 Legends – short, dated, unimaginative, bizarre, disrespectful, inept, frustrating – it’s unlikely to be a good one.
It’s been a while since the video game world was blessed with a James Bond title.
we have a lot of great video games and we have a lot coming out this year...lame
What's happened to the James Bond franchise in general?
It, much like Star Trek, Star Wars, has had too much of the "real world" shoved down their throats. That plus people with agendas hijacking them thinking they can use brand value to deliver "transformative" messaging while lacking the awareness, the creative talent, needed to make them entertaining at even a base level.
Also, getting back on subject, doesn't help that movie studios don't see gaming studios as equals who need as much if not more time to do their jobs right.
Yeah, come to think of it. Maybe their absence can be attributed to the falling popularity of the videogame adaptation or even the licensed franchise tie-in, as well as the gaming landscape being quite different now than it was. The Bond titles filled a niche of FPS-action titles, the likes of which are not exactly uncommon nowadays. That said, the Bond games were a fun take on the genre that I'd like to see return one day.
Developers have retreated from the James Bond property, a sad state of affairs for what was once the gold standard of licensed video game adaptations.
You'd think that a developer would release a 007 game more akin to a stealth franchise like Hitman by now to play up on Bond's espionage
I can remember more than a decade ago, the Goldeneye-esque shooters were fairly popular. Unfornately, Goldeneye-esque shouters seemed to die out after 2005, with the polarizing PDZ having a good online population for a few years. Conversely, the extremely content rich and well designed Timesplitters: Future Perfect underperformed in sales. As for bonds games, I haven't played one since 007 Nightfire (a personal favourite). I personally, think if 007 games (and Pefect Dark games) were to return, the titles should take influence from Deus Ex. With levels designed to allow the players to either play stealthy, uses gadgets or just shoot up the place.
There are many reasons why a highly anticipated game will fail such as toxic work environment or outdated game engine. Then there are the moments when it was obvious the game was going to be a failure, and yet the development team was oblivious to the red flags. This is a look at five games that were obviously going to fail but the development team ignored the red flags.
I feel like Battleborne is the next game on this list. Nothing about it looks bad per say, but it's really not standing out, and no one really seems to care about it (including me) it's just like that pretty normal kid that sits at the edge of class no one really pays much attention to.
resident evil 6 was already doom, when i was playing it with the ps3 controller. qte ,camera story.killing wesker was dumb mistake to replace him with a boring character. re6 was a big mess
I'm gonna throw evolve in on this. Yes it sold opening week. Unfortunately it fell fast from there on out at was critically panned.