60°

Halo 4′s single-player campaign reviewed: new developer, same Halo (games.on.net)

After five-year hiatus, the Master Chief has returned. Halo 4 is here and it marks a bold new direction for the game on a couple of levels. Firstly — for the three of you who don’t know — this is the first game in the series not to be developed by Bungie. This is an enormous deal: Bungie’s superb body of work would have to be one of the hardest acts to follow in video game history, so the pressure for 343 Industries is definitely on. But are they up to the challenge? games.on.net dips our toes briefly back into the console world to check it out.

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games.on.net
DivineAssault 4606d ago

This is why im not buying it.. I know after a couple days of seeing the gorgeous visuals & beating the campaign, its going to feel just like all the others i had & dont wanna get ripped off trying to sell it... Thats not a bad thing at all cuz if it aint broke, dont fix it is the way i feel.. I think 343 did an excellent job after being passed the touch from bungie

Joel22114606d ago

I see what your saying, I always bought the previous Halos and played them mostly for the campaign, played a little of the multiplayer, and then stopped playing. Now they sit there and I have not touched them yet but I think im going to get this one and try to enjoy the multiplayer since they added that spartan ops.

wastedcells4606d ago

I'm not intetested in the multiplayer. Only the single player. Is it worth getting?

Lvl_up_gamer4606d ago

The Negatives that were listed:

"No new Covenant weapons or units"

Well seeing that this is NOT a war against the Covenant but rather a war against the Promethean's then that is pretty self explanatory and HEY guess what, there are a bunch of new Promethean weapons. See how that works. The Covenant in the game are based off of a small group of detached Covenant units who don't know that the war is over.

"Safe design may disappoint those who long for more innovation"

I still have to play it to confirm design but from what I have seen so far...I don't see anything "safe" about it. It's a whole new planet/structure with a new enemy in a new trilogy. What kind of design was this reviewer expecting? It's a PFS thus will have FPS gaming mechanics.
That is just a "safe" comment as it has no real meaning without some kind of example of what 343i could have done to not take a safe approach.

"A slightly easy endgame"

Play it on a "slightly" harder setting. Problem solved.

Why are kids reviewing games these days? Shouldn't you at least finish school first before you start "journalism"?

190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto55d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos54d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn55d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris54d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

50°

Master Chief Became More Than A Machine In 343's Halo

In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.

In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.

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thegamer.com
kingnick824d ago

This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.

The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.

Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.

BandarHub823d ago

A lot of people give the 343 version of Master Chief a lot of slack.
But Fundamentally he is still the same character, he just has a couple more dialogues. He has not changed in terms of attitude.
"Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty."
And that's what he has done at the end of the day, he did his duty. Watch his partner die, and was ready to destroy the weapon in Halo infinite....he is still the same soilder that everyone remembers

Halo Infintes one was a nice balance between both.

slate91823d ago

Chief and the halo franchise became a joke under 343

Sciurus_vulgaris823d ago

The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.

Obscure_Observer823d ago

"However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion."

Which is awesome! I love how Master Chief become more John and less soldier.

Sciurus_vulgaris823d ago

I didn’t even notice my typos,lol

50°

Halo's Identity Problem Began With an Admirable Mess

It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.

The3faces944d ago

True Halo 4 was a sign of 343i's incompetence and the decline of Halo.