Getting It Right: Sanitarium
Destructoid – For a medium where a story can take you anywhere, videogames too often take a familiar route to the same place.
Where are we going this time? A nondescript desert in the Middle East? A futuristic metropolis that is either 20 percent or 80 percent Blade Runner-inspired? Why is this when plenty of films take viewers to outlandish, fantastical settings that bring to mind nightmares and dreams — not cliches of modern fiction? Where can we find such inspired worlds in games?











