EDGE: "ACIII cuts back on Revelations’ limper additions (there’s no tower defence here) and adds substance of its own, including a brave new world. The result is a refreshed, rejuvenated Assassins’ Creed; a solid foundation upon which the yearly iterative release cycle can be maintained; and a sprawling, detailed adventure to enjoy."
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
A decent score coming from Edge. I think I will still decide to wait until a price drop for this game. To be fair I thought this game had the potential to blow everything out of the water this year due to lack of competition. Where are all the good games? I am not excited for any new releases.
I almost lose $60 usd
It would have been the best 60 dollars you spent all year.
Im actually glad its getting a fair few 7-9's after reading a few reviews, my intrest has spiked.
Shall be pick this up tomorrow (out 31st for Europe).
I was never a 'huge' fan of AC, i always enjoyed to an extent, like the beautiful worlds the games created, exploring them and the free-running aspect, also the games are packed with stuff to do.
That being said, i could never finish one due to a lack of interest the further i got into one, but mostly because i always found the controls for climbing and combat very clumsy and therefore frustrating. He never did what you wanted him to do and chose not to in the situations where you were trying to escaping or avoid being detected. If it only had the smooth controls of the InFamous games. Combat was a mess too.
I was kinda excited for this one because of the new makeover, but over the last few days ive read about the same issues with controls. Also the lack of "assassinating people" is disappointing too.
I will get it eventually though.