WorthPlaying writes, "On Saturday, we broke the news of Erudito Credit packs that were made available for sale in Assassin's Creed III.
Today, Ubisoft clarified exactly how those credit packs would be used in-game."
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
What exactly was unclear about their purpose? O_o
Not good. It basically means people with money to burn, can buy top level weapons and other unlocks, and have a better chance (so realistically WILL) own everyone else in multiplayer.
Not good. I guess it's not the biggest deal in the world, but this really is pennywise, pound foolish.
You really won't gain that much, and this is the type of stuff that really rages people to the point they won't buy the game.
So far, there was really nothing major to keep people from buying it. A few bugs, which is to be expected, but little to keep people from buying it. This ends that.
Really the only thing before this was the four exclusive missions on the PS3. While I'm not sure what DRM it has, I thought I remember Ubi turning off their main DRM a bit ago...obviously only applicable to the PC version.
But this stuff can also help destroy the multiplayer portion of the game. If people go on and get owned the first few matches, a good portion won't continue to play it. Most people buy it for the single player, so it has a much wider base that isn't always into multiplayer and thus more fragile and susceptible to being turned off by the initial experience.
If anyone remembers the problems with previous version's multiplayer...especially on the PC version's where people couldn't connect (something I really hope is fixed as it affected me), then devs really shouldn't be engaging in things that tilt the scales and potentially ruin the online experience of many and shorten the lifespan of the multiplayer portion of the game for a few bucks more.