GenGAME writes: "Wii U’s first big 3D Mario doesn’t need the Wii U GamePad to be a success – it just needs to deliver the full impact of the plumber bros’ first leap into the world of cutting-edge HD. It needs to be a “next-gen” Mario from the first glance alone. It needs to present us with new worlds – and worlds that thanks to the HD capabilities of Wii U unquestionably top any of the ones we’ve seen from the series before. We need a Mario that easily renders its predecessors obsolete."
Super Mario has had a lot of different iterations, but for MAR10 Day 2024 (Mario Day), CGM takes a look at which is the best Mario across the entire franchise.
With the movie, several games, and a new theme park expansion delivered 2023 was a good year for Mario fans. Mahin K, writing for overkill, looks back, and notes how 2024 is looking like a good one too.
The Nintendo Switch is very nearly the perfect Super Mario gaming machine, but it's missing four main series 2D Super Mario games.
Super Mario Land (Game Boy) can't be that hard to port. How is that one not available? :)
In my opinion no game should extensively use the screen on the Wii u pad when playing alone on the teli
This is the same type of typical mindset that is plaguing the gaming industry as of late. Building the game on it's "power" alone completely detriments nintendo's philosophy as whole and is the main cause of "blockbuster" gimmicks we have seen as of late.
Can you imagine if this mentality was applied in the N64 era. "Mario 64 shouldn't make extensive use of the ANALOG STICKS and focus on the POWER, the POWER of the N64".
See where I'm going at here?
And then people'll turn around and accuse Nintendo of lacking innovation.
Newsflash: The GamePad is not just an accident that magically appeared alongside the Wii U. Nintendo made it, and obviously has plans of incorporating it into games in a creative and intuitive way that enhances gameplay experience; it's not for the convenience of having an in-hand inventory menu.
I don't just want a fancy Mario adventure in HD that plays exactly as thought it were on a PS3. Games do not prevail on power alone; creative control strategies immerse the player into the game as though it was their own adventure. I'm sure that's something the Wii taught us, especially with The Legend of Zelda: Skyward Sword.
i think it should be used for like (in mario galaxys case) collecting far away starbits but i highly doubt itll be like SMG so in that case use it a little but not to much because thats wut i loved about galaxy i felt very comfortable with very few motion controllers
Second screen should strictly be used for multiplayer. When one person is playing they cAn use the gamepad. Two player, one has tv the other has gamepad. Also if playing multiplayer online the gamepad will show your teammate's screen or point of view while you play on tv.. While playing online use stylus or finger to point out things to teammate or draw them a path.