A new DayZ Development Blog by Rocket
Dean Hall just updated the DayZ Standalone Development Blog on tumblr with some very interesting news. DayZ standalone will be based on a client-server architecture (more like an MMO), not the current ArmA2 architecture. Read Deans entire article named 'Whatever you say it is, it isn’t' for more information:
This blog post doesn’t contain any pictures, or videos, but I think it provides far more to be excited about. When I read many comments regarding the choice of engine, it can be very frustrating. Up there with the endless debates of what is or is not alpha, is the maddeningly uninformed arguments about what does or does not constitute a “new engine”. I see people say that DayZ is based on the ArmA2 engine, or Take on Engine, or even the ArmA3 engine. I have been joking with team members on the project, that if we were to focus on making shader updates and not change anything else, everyone would be proclaiming that it was a “new engine”.











