Black didn’t join Codemasters for Bodycount, wanted “open world cop game”
Stuart Black reveals he had an "open world cop game" in the pre-production phase whilst at Codemasters, but it became a "little bit too rich for their blood" after a year and a half. Problem lies in production.
He had no life ambition to "make another shooter after Black," but it was 'relatively easy' to do. Codemasters fault wasn't in creativity but in its execution of development.











