Are We Past the Point of Giving Games That ‘Just Work’ A Pass?
Despite the seemingly endless tide of doomsday articles being written about the video game industry — death of consoles this, casual iPhone games are taking over that — it is easy to see that video games are bigger than ever. It’s still in its infancy, but if you compared now to the ’80s, you would see two entirely different pictures, and this is where my point comes along. Should we still give otherwise unspectacular games a pass simply because they work?











