GB: "XCOM: Enemy Unkown is a cover-heavy, tactical game, and there were reasons to why it was designed that way. We asked lead designer and programmer Jake Solomon about this in a yet to be published interview, and he revealed how the game went through a lot of iterations before arriving at the final version, which offered a lot of tactical gameplay"
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.
Meh, maybe in the sequel we can get the 25+ squads on massive maps with X-Com: Apocalypse style destructibility.
It still baffles me how games these days can't just remake old concepts with new-school technology, especially with procedural destruction and environment mapping pretty much being standard-fare in most middleware tools these days.