PSU:
"Last week we had the opportunity to sit down with Jamie Keen, Lead Game Designer on Far Cry 3 and he helped to share some insight to the vehicular decisions within Far Cry 3.
"It’s all about player choice, variety and creating an inviting, believable game world. We want the world to feel as accessible and open, and as much like a real place as possible. People need to move around in this island (it’s a really massive place) so we want to fill it with all the kind of vehicles and transport that you’d expect to find in a place like that (and perhaps a few you might not…). "
Far Cry 3, an open-world masterpiece that redefined the series. Gameplay and storyline makes it a timeless classic that still inspires today.
It's gotta be Far Cry 2 for me, the feeling of that game I'm still yet to find again, just everything about it, I'd kill for a remaster, I'd even be happy with just a bump in resolution and frame rate, occasionally go back to it, think I'm gunna have to do just that now 😂
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.