Social Games and Licensed Games. Two types of game that when uttered can strike fear into the hearts of most gamers. One is a new type of game that appeals to the mass market and the other usually means the ruining of a much beloved franchise or series in a rush to cash in. So when I heard that there was going to a Facebook game for the BBC’s much loved series ‘Merlin’ I wasn’t exactly expecting much.
Thankfully then the team at Bossa Studios appear to have exceeded my expectations and raised the bar on what makes a good Facebook game.
Bossa Studios dev argues the console had "turned out to be an albatross around the next of production."
Microsoft’s entry-level console Xbox Series S is limiting the potential of new-gen games, a developer at indie studio Bossa Studios has argued.
VFX artist Ian Maclure made the claim on Twitter in response to a comment from veteran games journalist Jeff Gerstmann, who said he thinks the whole ‘Series S is holding back next-gen games’ argument doesn’t hold up.
“Most of these games also come to PC and already have to cover a wide variety of configs,” Gerstmann pointed out.
Maclure, who worked on last year’s Xbox Series X/S and PC game I Am Fish at Bossa, which also develops and publishes the Surgeon Simulator series, responded: “It might sound broken, but the reason you are hearing it a lot right now is because MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped.
You want to know what's anti-consumer? Crippling a generation of games because the only way your hardware can chart is if it's below $300.
How is it anti consumer offering people a cheaper entry point? That’s actually a pro consumer strategy.
What you seem to be trying to infer is it’s anti hardcore, for those willing to spend the big bucks and want all the bell and whistles. Their’s a difference.
The anti consumer part is forcing devs to support the S when they clearly don't want to. In doing so, reducing the quality of the game.
I don't think you understand what anti-consumer means dude. For a start the developer isn't the consumer.
@Crimson
And who do you think buys the product that the developers make? A product of reduced quality to allow for Phil's demands.
I'm guessing you never lived through the PS2 era then from the perspective of literally any other platform.
@Crimson
You'll have to remind me of the PS2 X which was gimped to allow for the weaker PS2 S, I can't recall that.
It's not a cheaper entry point though. So you're telling me then it's not antu consumer however just 100$ more gets you all the bells and whistles with the PS4 digital?
They artifically created an "entry point" that is more affordable but doesn't actually give you a next gen experience. It's basically a remake of the Xbox one x. It's disgustingly deceptive.
Games are already struggling on the series s. It's not a 1440p machine.
My point (as it is apparently not immediately clear) is that many multiplatform games were indisputably held back on every other platform by the fact they had to release and run on a PS2 (the PS2 had a mere 4MB of video ram). And yet I would seriously struggle to call this "anti-consumer" to all the other consumers of different, more powerful platforms.
I'm trying to make you apply your logic to a different case to perhaps isolate your blinding bias. Obviously the developer motivation and market situation is different. But we're supposedly talking about consumers here aren't we?
Get outta here, you know very well he’s referring to the power difference between the PS2/GC/Xbox @generic-user-name
Everything that Sony does is clearly perfect though smh
You guys are aware that there is no such thing as anticonsumer, right? It's nothing but a buzz word created to provoke unrest between companies and consumers. There are those who can afford products and those who can't. It's simple as that.
Thing is how cheap do you go? There's no end to it.
It's a luxury item and I couldn't afford many of my consoles in the past as a young kid, I had to save or get super lucky as Christmas. If I wanted a new game or console I had to trade the other one in.
If saving up to get a new console means that when I finally get it I'm (along with others who have one) a full on NEXT GEN experience where developers are taking advantage of it then so be it.
Just because I couldn't afford past consoles didn't mean I wanted other games to suffer so developers could cater to me and the old console. I mean what would then be the point of me saving up money if I could just stay on my PS2 or something.
The difference with the ps2 you guys seem to be missing is that sony didnt have 2 models of ps2s on the market. Where as ms does. So the ps2 argument doesnt hold up at all.
It is anti consumer knowing that piece of hardware will become redundant within a timeframe that a consumer reasonably expects it to offer what it was advertising it does. Consoles are not PCs and cellphones. You can’t escape the generational model despite what bullshit Microsoft spouts. People always said that this would happen when the Series S was announced and its why Sony stuck to same specs with their PS5 models.
They why have a more expensive console, only for it to be held back because MS enforces parity? The Series S is a great budget system, but there is no need for the Series X to be held back. Anti-hardcore is something you made up to validate your point. It is holding back devs and limiting what they would like to implement, fact! Let me get this right, you're saying MS enforces an "anti--hardcore" policy because they're against their own superior system with the Series X outperforming the Series S. Wow, such genius.
@CrimsonIdol
PS2 had most of the best looking games that gen. Ratchet and Clank, Jak and Daxter, Gran Turismo and Tourist Trophy, even games like Ace Combat, Metal Gear Solid 2 and 3 broke new ground in real time animation and graphics.
The irrefutable game that defined the entire generation is one you never heard of, Haven: Call of The King the space opera epic that had you jumping from one planet to the next in a tightly honed linear action adventure. It wasn't the best game nor the best looking but considering the underlying tech and the fact that it was still lightyears better looking than games like GTA: San Andreas and still ran at 60FPS. Imagine Squadron 42 as if it took place in a more fantasy sci-fi world made for PS2 and they got everything right. That was Haven and yet it wasn't made for Xbox or the GameCube.
No crippling a whole generation is releasing games on the ps4 and low end pc 😩😩 like you guys got to make it make sense.
Any devs saying other wise is hack and please don’t bring up I’d studio lonely dev, who also said the series s is a fantastic system but he would like a little more muscle but it still a nice system that ran Doom enteral at 120fps at 1440p and that was two years ago.
The Gotham dev who didn’t even work on the game hate Xbox series s going by his twitter history, which is the main reason he deleted his page.
Watch the Witcher 3 devs somehow get the Xbox series s version at 1080p or 1440p 60fps but Gotham Knights with less things on screen and effects struggle with 30fps on all consoles.
Please show me Sony forcing Capcom to make RE4 for PS4. You can't.
Every XSX title will be held back as long as Phil continues this anti dev/anti consumer practice.
Sony is not forcing anyone to release games on PS4 . MS is forcing devs to make a Series S version even though it’s basically an Xbox One X .
@jznrpg the series s can do things the one x cannot .. the Series S has the same CPU as the Series X just slightly down clocked. So I don’t see how the series s is really holding the generation back.
@wiz
It's not holding the generation back, but it's creating more unnecessary work for developers by having to optimize for a third device that already struggles with cross-gen content.
It's like you doing your job and completing a month's worth of work so you can go on vacation, only for your employer to tell you well John only did two weeks of worth, so we're canceling your vacation and splitting his remaining work between you and John so your vacation request is denied.
Not to mention the Series S GPU and VRAM are noticeably worse than the One X which is another factor into why developers are complaining. They have to make their games on a pretty straightforward spec with the PS5 and even the Series X. But then they have to optimize a version for a GPU that's at its best is 1/3 the performance of the Series X, with dramatically less CUs, lower clocks, and a dramatically smaller and inferior VRAM solution, only to sell your game on the Xbox platform that has a smaller install base, and a user base that is slowly being programmed to "Wait for GamePass".
Developers aren't really benefitting from this, MS is.
Personally I think the Series S was a good idea, however, the execution was awful again due to the GPU and VRAM. It should have been $349 with better cooling for safer clocks, RX 6600m for TRUE 1440p targets, and 12GB GDDR6 based on the Series X slower pool of RAM. But MS wanted $299 Day 1 without taking a loss like the Series X.
The thing about low end PC's is that phrase is dependant on the date is being said a low end pc today probably has a 2070 card but 3 years back that would have been a higher end card and a high end pc.
So in 3 years time a 3070 may be a low end card which easily trumps the xss and devs will still have to design for that SKU while they can easily abandon a PC gpu or a last gen system you can't do that if you are making a game for current gen and it doesn't run on xss but works on xsx you need to abandon the entire game for the Xbox platform
So I guess every company is anti consumer most companies provide cheaper products for those limited with money. Lol. The things people say here.
The thing holding back consoles is developers themselves still making games for last gen. Plus I really doubt and indie developer has the money to really make a AAA game so he is just trying to get attention. It would be nice to get a completely next gen only game but as long as there are 100’s of million of f last gen consoles they will keep making those games I really don’t think it’s about forcing anyone more so of reaching the most consumers and making the most money
The judges' scores are in:
9
10
8
LifeXline putting in a good performance in the mental gymnastics event.
No. Gaming is not the phone industry. In gaming each generation brings new capabilities. The series s does not bring new capabilities. It's the same and in some instances worse than Xbox one x.
@generic lmao who would have thought I had loser fans on n4g. Kids Who don’t like hearing the truth…..
You do realize that Xbox one X is more powerful than Series S, but they could not bring that down to $300.
@Stan... no, its not. The only advantage the One X has is 2gb more memory pool. Every other performant aspect of the Series S is better. cpu, gpu, memory speed and bandwidth, ssd... its only blemish is the 10gb memory pool compared to the One X 12gb memory pool.
One developer actually said, when speaking about xbox series S, that the generation was "being hamstrung by this potato". He later apologised, of course, but they feel strongly about it.
There's no point everyone getting up in arms that they haven't yet dropped last gen consoles, when Series S exists. Microsoft's policy states games MUST release on it.
We've discussed the specs before, but the fact is in some ways Series S is actually a step back from last gen's XB one X. This is why devs aren't happy.
Not in some ways... in only one way. memory capacity. it doesnt matter the S has the more efficient and faster memory. There just isnt enough of it. 10gb of faster memory is no match for 12gb of slighly slower memory. Its the pool size that makes the difference.
Series S has the better cpu, gpu, memory speed, hard drive, overall capabilities... but that memory pool is just not bigger than the One X. And it is that reason alone that the One X would be considered better. If they had just stuck with 12gb it then would have been a perfect replacement but as it is it is just a good replacement.
Having an additional cheaper option to play games isn't Anti-Consumer. Having an additional cheaper option at $300 would be Pro-Consumer. Forcing games to come out on a cheaper console also is still not Anti-Consumer. The biggest game this studio made is "I am Fish"... What a resume! Maybe they need better developers? Series S has more games at 120fps than the PS5. Is the new God Of War hamstrung because it will also come out on the PS4?
"Is the new God Of War hamstrung because it will also come out on the PS4?"
Absolutely. As was HFW, ever wonder why the flying mounts were so slow in that game?
Come off it. Sony has its Series S equivalent: The PS4.
Or are you going to argue that the Series S is holding back Gran Turismo 7, Horizon Forbidden West & God of War Ragnarok?
Clown.
Actually despite what you might say horizion plays just fine and is one of the best games out on next gen.
At some point PS4 will get no new games. Xbox Series S is part of this gen PS4 isn't.
LOL really?
It's anti-consumer for a company to release a product that ppl are happy to buy due to price/performance ratio and what it offers to consumers?
Wow let me guess Switch is anti consumer, selling the PS4 up to recently was anti-consumer because of the PS5,
Your basic TV at Walmart must be anti-consumer because tv shows don't bother to make things for my 8K tv
Quest 2 must be anti-consumer since it's a cheap VR headset built around an Android chip.
"Releasing a cheaper $300 entry level SKU is anti-consumer"
Welp, there's one I didn't have on my bingo card for today.
It's a stupid statement now and will be even more stupid once we enter the recession stages of the current financial crisis.
They did it with 360 gen to when theybstuck with dvd. You cant be switching discs for open world games.
The Xbox came out before HD DVD and Blu-ray were on the market.
The 360 came out Nov 2005. HD DVD first player came out in March 2006 in Japan and Blu-ray was June.
"The anti consumer part is forcing devs to support the S when they clearly don't want to. In doing so, reducing the quality of the game."
If that was true, Playstation 5 exclusive games should be miles ahead of anything Microsoft has in stores now. And that´s not the case at all.
Forza is miles ahead of Gran Turismo and the same can be said about Hellblade vs God of War
Too much talk too little to show
"Too much talk too little to show"
Sums up your comments pretty well. How much have we seen of Hellblade so far?
No one’s forcing a dev to make a game for Xbox. Target ps5/pc if you want no limitations, just understand your maximum audience is a fraction (large fraction) of the whole and adjust accordingly.
There might be more to it, maybe they want to retain processing parity with a handheld dockable future console. Running an x86 soc at 4tflops in dock mode is doable, especially with a clip-in dock that has an aluminum to aluminum cooler.
If true, it says a lot that some devs are willing to lose money to avoid having to develop for the S and dealing with its memory constraints.
I've always felt that MS should have just made a Series X Digital Edition like the PS5. All of the stock would have sold out either way.
Yep, even if they were still going to do all digital and a smaller SSD, the CPU, GPU, and RAM should have been the same.
Correct. Of all of these things you listed the biggest hurdle to current gen development is the memory.
Their goal was to beat Sony in price AND specs. That's why they didn't go the Sony route of disc and digital X. They want to have their cake and eat it too.
and yet still getting outsold regardless. and now they know they can't compete with 3rd party games available on both consoles, they want to buy all the 3rd parties they can tot ake away games from PS. shameful
Exactly. But MS marketing is even more deceptive as they tout the series s as a next gen machine. It's a easier point of entry into a false narrative. Therefore...deceptive.
And how so?
Does it use the same core processor?
Does it use a similar chipset?
@Pete the exact same , that’s where I’m confused at to where ppl can say the series s is really holding back this generation. It runs the same games as the Series X just in a lower resolution.
@wiz7191
There is also the difference in RAM as well. (More and higher speed on the X). If there really wasn't that big of a difference between specs then MS wouldnt have to force developers to support the series S. It is not as easy as PC where a user can turn down graphics capabilites and settings to make a game run on older/inferior hardware. There is no option for that on consoles so those developers have to essentially spend more time developing an inferior version of their product
It appears they gimped the S so that it can appear cheaper and sell. However, all i see available at stores are the Series S while the X and both PS5 versions are consistently sold out
https://www.destructoid.com...
@pete@whiz
Not just resolution but also frame rate and graphical settings. Well yeah but guess what...the Xbox one x could also play the same games so that argument is meaningless. To that same point right now many titles are cross gen and on Xbox pretty much all are that so downs it make it not a next gen machine? What's the difference? Yes exactly...the difference is the power of the machines and the series s is more close to the Xbox one x than the Xbox series X...therefore it's a last gen machine that is going to struggle like the one x to play next gen games.
Its just another bad decision by MS obe after the other. Yet people dogged on Sony over some small sh*t decision.
How? When every single game is being made for last gen as well?
Either way it doesn’t matter to me. Just make the game playable on Cloud (que the downvotes) and I will be able to enjoy on any console.
And if they do that it screws over people with potato internet if they made future games cloud only for the series s. Good idea for an entry level next gen system but they shot themselves in the foot for making it weak incomparison
How did they shoot themselves in the foot? I was a Sony Nintendo guy before the Series S and Gamepass. They made a new customer.
Personally I don't see how this person would know what the rest of the industry thinks. They made I Am Fish and Surgeon Simulator. If they had trouble getting those games to run on Series S that speaks volumes about the technical ability of Bossa Studios.
Devs are not focused on money typically that's the publisher who will also determine the scope of the games target ie we want this game on everything including mobiles they tell the dev team who design it around the lowest common denominator.
So devs will happily not work on a painful console if they can avoid it just like if your job was to was cars but someone decided to go home and do it themselves no skin off your back you still get paid it's the bosses that lose out
Normaly i would agree, but in times of low Chips production séries S is a genius move! I mean, that mother board is f$@$# small, they can likely produce almost 2SeS for each SeX. Consumers want next gen consoles, and If you can't find Sex or PS5, SeS is on shelves ready for you.
It's a bad move from MS that due to current chip production problems turned in a genius move!
The series S is not a proper next-gen console, that's what devs are trying to say. It's holding back this generation.
When you look at when the PS4/Xbox One launched, for 1-2 years while we got a true generational leap in games people complained about PC performance, called devs lazy, etc. So the PC argument doesn't hold a lot of water. You need a great baseline to step from one generation to the next. The series S has ruined that baseline for this generation.
I don't think they can change course this generation. Imagine the backlash from existing owners
How can they change it? They can't just discontinue to series s and lift the mandatory requirements for developers.
I think the series s is there best seller out of the s and x. That would effect so many people just 2 years into the systems life.
They won't. They're stuck on this path with the promises they made for this generation.
Yeah, I'm a prolific developer, that's why I spend so much time on N4G complaining about cross-gen games.
Do these devs know how to make games that scale or do they only target one speed of cpu and gpu? 99% of devs make their games capable of playing on a wide variety of hardware. Intel, AMD and Nvidia are standards now. I guess even that is too much.
Hell I remember the days of Motorola, Cyrix, S3, 3dfx, PowerVR, Matrox... it was an even wider field of compatibility that has been simplified today.
“Most of these games also come to PC and already have to cover a wide variety of configs,”
Just a matter of time lol
now they also have new kid on the block, if Intel managed to gain foothold dev have to learn to optimize the intel GPU too.
The diference is huge. 3 time gpu, bandwidth, amount of ram, speed. Everything. It's easier for them to make the ps4 Xbox one then the series s, because they got much more experience with the older consoles...
Not cool. There are too many people who bought the S as a budget priced next-gen machine with the idea that they can get the same games as X, especially with Game Pass. As they mentioned, in the PC world, games are built to accommodate a widely varying degree of power/performance requirements. Not only that, but some games get a Switch release, whose power can’t match the S.
At the end of the day, we'll have to hope developers don't skip Series X due to Microsoft's 'Series S Too' policy.
Certainly for smaller devs, this is a good case for what we've seen a lot of in the past. Namely this approach:
'PS5 (and maybe PC) first. Xbox? Maybe at some point in the future, if we made enough on the game and have the time and bothereds'.
Actually I think that's what already has started to happen.
I doubt Sony paid all those companies that make games for Sony/PC just to keep it off Xbox.
I think some developers already are skipping Xbox or "postponing" to take care of the Issue (Series S) down the road.
Can't believe we're still getting takes like this after seeing that UE5 matrix demo run on a series S. The system is fine. Y'all are complaining about series s gimping this gen when all the big games are still coming out on systems that barely have a fraction of its power.
I've been arguing this on Youtube for years and the usual crowd come for me with the same ridiculous talking points from Dealer. They're not taking full advantage of the Xbox, there's no mesh shaders, FSR, sampler feedback, VRS, RT, memory multiplier this, and that. Well if developer use the same techniques on the XSX then the gap is just the same. If they don't use the techniques on XSX then they're not taking advantage of XSX so the XBSS does in fact hold back the XSX. VSR has been in use for years in software and hardware, reduces picture quality. SFS being a memory multiplier will be bandwidth limited to the read speeds of the drive which I think is only 3.5 GBPS. That's barely more than the PS2, but small 256 kb textures should be aplenty. Mesh Shader are basically advance form of hidden surface removal combined with displacement mapping. Could be a game changer but it's been out for 4 plus years. Either it's not as great as they hope, or it's difficult to implement. FSR is not great, it has artifacts even on FSR 2.0. FSR 2.0 is better, but I wouldn't trade 4K for FSR 1/2 if I can help it. RT has it's own issues but the main problem is speed either dropping the resolution too slow, or cutting the FPS in half.
It’s literally 1000x faster than a ps2 GB/s vs MB/s… I’m not a fan of the series S but you don’t make up fake specs
PS 2 main ram memory bandwidth was 3.2 GBPS. GPU Ram was 48 GBPS but only 4MBs. XBSX read speeds from the NVME drive is 3.6 GBPS. Using the NVME as ram the best you can get is 3.6 GBPS which just outpace the PS2 main ram speed of 3.2 GBPS. Again, so there's no confusion, this is for the XBS consoles using it's NVME drive as ram. This is only really good for moving low res textures by today's standard, or storing animation data.
Here is an easy solution: Make your game exclusively for PS5 and PC. Just don't bother with Xbox in this case, with their install base being the lowest, it's actually the platform you can ignore.
Sounds like SquareEnix, Konami, Kojima and many other developers already.
It will be more, as long as Series S is around.
I'm curious how much of an issue this really is, considering there are options to down scale games on PC to run at many different configs.
Look at Nintendo they got things like BOTW running on their console at great performance.
I've not played many games by Bossa Studios, but if they are an indie developer, (not saying all are like this), but not many indie teams optimise their games well. Look at things like Ark when it released.
Now looking at the reviews on Gotham knights and it's subpar frame rates, there is no wonder why they are complaining over the Series S, that their subpar optimised game isn't holding up. If the Xbox Series S is holding back the frame rate for Xbox, why is the Ps5 also 30fps?
It all comes down to time, money, resources (TMR), and return on investment. You can't sell Physical copies on it, you have to spend TMR to get the Series S version running well, and your return on investment is probably bare minimum or maybe even a loss if it's not a GamePass game since it can only be bought digitally.
Developers complaining should just make the game for the series S and have the series X version be the enhanced version. Because there is no way Microsoft will allow Series S refusal.
You can't say something will play all the games then to change that and make them buy a new machine.
That's a class action lawsuit ready to happen.
Why not? They said the X1X would have support for high fidelity VR before walking that back after it launched.
I never heard of that...but i did hear of AR integration that got demoed at a conference but got canceled. But i don't know if the system itself was marketed as a future AR or VR machine for people to be able to complain that they were duped. It was a maybe there will be support. I might be looking at it too charitably.
But the series S is marketed as being able to play all series X games. Their only way out of it now is to release a new Series console that will have games that don't play on Series S. Precedent being the New 3DS that had Xenoblade Chronicles only playable on that system and not on old 3DS.
Meanwhile, on PlayStation, every game runs just as great on the $400 PS5 digital as the $500 PS5 with the disk drive. This is a simpler solution for gamers and developers.
I knew series S was going to cause trouble for them. Think about it, they not only have last gen to worry about but also “current gen” series S thats really a different console.
Been saying it since launch. My Xbox One X gets better specs out of games so the series S felt pointless, especially for a “next-gen” system
Yep, but you have certain sites acting like XBSS is great. Glorious 900P, 1080P, and every bluemoon 1440P gaming in 2022 feels it abit like 2015 (XB1S could do 1440P, see Doom64). I'll pick the XB1X version over the XBSS any day of the week. I guess if you have a 22 monitor with 1366X768 resolution you might be happy as with it.
My sentiments exactly. 1080p with dynamic resolution does not beat OneX in any way in my book. Can’t see how anyone concludes it’s a better console, much less makes for a good “current-gen” console.
As I said since the beginning. Microsoft's strategy is to hold back gaming and force others to their terms.
Devs are forced to make games compatible to the last gen powered series s console.
The developer of I am fish and I am bread are talking about dropping the series s requirement?? Lol
I know right the reviews are saying this game look and play worse then Arkham Knight a game that came out 7years ago😂😂
That still release their games on the base xbox one and ps4. The comments in this thread are hilariously indicative of the anti- M$ narrative around here. Any chance they get.
He was also pointing out that other devs were having issues. Look at the bigger picture.
Ha! Imagine how low their sales would be if they only released the SX.
This combined with all the other stuff coming out in that Activision buyout situation is making Microsoft look very bad.
Worse, when Series X Pro (PS5 Pro) inevitably come out, guess what? They’ll be hobbled by Series S too.
1) Dev of Warner Brother goes on a rampage about how Serie S is holding the generation down yet can't provide a 60 frames version of Gotham knight for a game originally planned for old-gen hardware. So yeah it's the fault of series S (go figure)
2) Lots of dev: Serie S is holding us down but hey let's make a PC/Xbox1/Ps4 version of our game.
3) I could point out that 90% of indie devs also publish their game for the Switch.
They got a gen of experience with last gen consoles. This is one is new and completely diferent from the real next gaming consoles. It takes much more time and resources to put the game running there and to reach good performance.
I dont think your 90 percent of indies is correct. No doubt its high but indies who make ps and or ms games exclusively would put that number lower.
Also if the series s is causing them issues with developing for it. If its that close to last gen then why tf not release for last gen especially with the install base. Bigger picture my guy
The studios want to drop the S.
The publisher is like: we need this also on PS4 and Switch.
😐
This is being talk for some time. No matter what some say here. The series s is not next Gen. It's being called the potato gpu... It got problems running games at 1080p at 60, the lack of ram and bandwidth it's also a huge problem. The series s is holding back next gaming. There no spin here. There are more news about this, but they won't be approved. In past weeks more and more studio are talking about this. The series s is a gen behind the series x.
But Microsoft was desperate to increase sales and made something that isn't even more powerful then the upgrade one x...
Please explain how the series S is not a next-gen console.
Because last I check it's built with the same fundamental architecture component as the Serie X and uses the same OS, language, coding, etc., etc., etc.
It's like saying the iPhone 14 is not a new iPhone because Apple released also an iPhone 14 Pro.
Also saying it's not next-gen because it can't always do 1080P/60 is exactly saying that PS5/Series X isn't next-gen cause they can't always run a 4k/60 fps.
Built with what? Dude go see the specs between the series s, x and one x. Not that hard. The diference is huge. The console cost 250 right now. There aren't miracles... It slow and underpowered.
Again you can't even put together the words next Gen with 1080p/60 frames and the s can't even do that with many, many games. Again 1080p in 2022 almost 2023. I don't even know if you can still get a 1080p tv...
The biggest plus of the s is the price. Just that and you better don't want to play many games, because it only got 364 of space... My phone got more... The moment you buy the expansion ssd it cost more then the mighty X. The only next Gen machine of Microsoft.
Any gamer that wants to buy a Microsoft machine must go the X. Because that console is really a beast and you will get the best version and only next Gen version.
petey they were never advertised as doing 4k every single game where as 1080 is a given
i don't really get this at all. its def more work to have to optimize for another platform but to me and most of my developer friends, whats holding games back is ps4 and xbox one. the new consoles all have very similar architecture based on things like RDNA 2 etc. The game engines are scalable and dynamc. they have to be to also support PC. You aren't re-building the entire ps5 and series X game to run on Series S - you are just scaling the parameters - just like PC does. PC games have to account for a wide range of capabilities and the new consoles basically share a very similar architecture.
Gen 8 consoles however are different comparatively. They run on basically gloriffied mobile CPUs and the GPU APIs are far more limited both in APIs available and capability of existing APIs. So when a studio makes a multi-gen game, they basically have to make it for last gen and then use the extra horse power of the new consoles to do things like kick up framerates and or resolutions or maybe some shadows or something - but a lot of the new features/systems/abilities of the new consoles are simply going to waste and the machines aren't being used to their full potential to push graphics and performance. This is simply brute forcing on the new systems rather than using them the way they were designed to be used - with more power but also more efficiency that isn't possible on last gen.
The series S does not fall into these problems of last gen consoles. it has all the same APIs, architecture and bus performance etc as the Series X. The difference is the GPU just can't output the number of pixels that ps5 and X can - but its still the same AMD gpu. It just has less CUs to save on cost. So you fix that by lowering the resoultion, reducing draw distance, lowering shadow quality or even the framerate so that the GPU doesn't have to draw as many pixels at a given rate. Its no different than developing for say ps4 and ps4 pro. its not like developing for series X and then trying to get it to run on an xbox one.
This ultimately comes down to that studio just not having the manpower to optimize for so many platforms... my advice to them: Ditch gen 8 support and focus on ps5, Series S|X. Problem largely solved. If you're a studio that can't optimize for 3 platforms, then you aren't ready to be a major player, and platforms shouldn't have to bend to your shortcomings.
Well said. i see the 9th gen as:
Series S - Low (4tf / 10gb)
PS5 - Medium (10tf / 16gb)
Series X - High (12tf / 16gb)
You don't understand? The series s is an half step console that get a free pass because it's cheap. It not, again not much more powerful the the upgrades of last gen... It doesn't have similarities with x, beside the cpu. Is many times much slower and got much less bandwidth and ram then true next Gen consoles. No game shines on that console and gamers want studios waste time tryng to reach some kind of parity with much stronger consoles.
Teraflops don't show how good a console is, but how can you make next Gen games for something that can't handle last gen games that already run at under 1080p? Well they can drop to 560p like the matrix demo and then what about the backslash of being trash...
z2g
WHat games have you been involved with, because other devs of known games have said otherwise and no not just the i am fish guy. Other devs have said this also.
They may stop production but they will still have to make current gen games for it because that is what the consumers was promised.
I'd say that is very unlikely. They seem to be selling a lot of them, and the economy is only going to get worse - having a $300 console (that I can see them dropping to 200-250) will be a huge plus during a recession.
This is getting old. I have a Series X and a PS5 so I am covered, but, damn, why would MS do that(rhetorical). Not happening. Make the best games each harware allows like PC games, or don't.
It would be one thing if the ps5 and XsX launched after the XsS, so the disparity was the fault of the differing launch times.
But M$ chose to launch two consoles at the same time with vastly different hardware, with the PROMISE (who doesn’t love a good Xbox promise from the last 10 years?) that devs will get tools designed to make dual development seamless between the two Xboxes.
I guess it isn’t as seamless as turning a game down to 30 fps, 1080p, and no RT…. It’s like, making games is complicated or something….
I’m just happy that the ps5 stables of exclusives won’t be affected, but it is a shame for Doom III to inevitably be held back.
remember when they announced it and said it wouldnt hold devs back or something like that?
well ...
Sure, there are plenty of devs who don't know what they're doing.
Meanwhile, the devs who do know what they're doing are easily supporting PS4, PS4Pro, Xbox One, Xbox One X, PS5, Xbox Series S, Xbox Series X, and a couple of hundred/thousand PC CPU + GPU combinations :)
I traded my S in for an X due to the limited resolution on most AAA games. Personally for me 900p/1080p just doesn't look good displayed on a good 4k hdr 65 inch tv.
My brother in law has both and keeps the X on the 65 and the S on the 32 where it belongs.
Meanwhile Sony is churning out cross-gen bangers like Horizon FW and the upcoming God of War. Sure they would be even better if they were PS5 only but the fact is these games are too notch above the rest being cross-gen right now.
I kind of like the Series S. But I do see it as being pain for developers.
To the ones bringing up the PS2. Maybe sit down and think about what your saying before you type.
Now if Sony had a PS2 and a PS2 that was less powerful and forced developers to make sure games run on the less powerful PS2 or don't release on any of the PS2 systems at all. Then you would have a point.
Crying about the PS2 because it was weaker than the OG Xbox and GameCube that's a completely different case. The developers chose to develop for the PS2 and release on PS2. Because it was the market leader. It's what all gamers had. If they want to release on the PS2 because it was two weak they could of skipped it and there was nothing Sony could do about it.
Yep. Which was even the case with several big games like f. Ex. Splinter Cell and Dead or Alive.
I don't quite understand this, granted the device is less powerful, but the CPU, storage and the ram is pretty much exactly the same as the bigger brother. It has 4 teraflops of performance to the X's 12. If everything else was less powerful then fine, but it's not.
Third of the the graphical performance can be offset by resolution drops as Devs have shown. Struggling? Drop it to 1080p or less, people getting these consoles know what they're buying and are happier with a lesser experience.
This Dev sounds lazy, drop the res, literally what PC players do with a lesser GPU, it's not rocket science.
Well... it'd be easy to give an only cloud version for Xbox Series S + installable version for Series X and new models. I like that solution. Every Xbox Series buyer would be able to play new releases. Some, only in streaming, and others... with streaming+local opcions because they paid more for their hardware.
you mean .... another stadia?
we're not there yet to have an streaming only console. thats just not happening.
On Xbox, I only play cloud games. It is a really fast start and... works mostly (well, Scorn is unplayable, as well as other dark games). BTW, when they upgrade and improve PC and other platforms with Game Pass, I suppose I'll never switch on Xbox again.
I for one am happy the Series S exist. I have children who game and that $299 machine is perfect for them , I guess ppl tend to forget it’s ppl out there who aren’t hardcore gamers. It’s not like back in the 2000’s when gaming wasn’t as big the demographic is much bigger. It’s hypocritical to even speak out anything being held back , when all three machines are holding back PC players.
Neither of these devs answered Jeff Gerstmanns point about PC's. Isn't the average PC GPU used in gaming really old and weak?
120 million PS4 maybe encourage devs to work on specific versions of their games for PS4.
(Roughly) over 13 million Series S also seems to justify developers to include the Series S spec for game development.
I'm sure there are "many developers" are saying " drop the mandatory (mobile games, PS4, low end PC, Nintendo Switch, etc) compatibility". If developer can only develop their game on the (supposedly) must powerfully system, there will only be a handful games be developed.
xbox gamers never saw it coming, same with the memory cards, same with activision, same with halo, same with starfield
Why is this a big deal? IGN interviewed the RE4 Remake Producer and he said they made the game for next gen consoles then worked it back for ps4/series s. WB could have done a "Next Gen Patch" for GK but chose not to is how it looks to me.
I knew that from day one .. everyone knew that. Microsoft did that to cripple new-generation development
If Microsoft’s policy continues that games need to made for the S, I hope devs skip Xbox altogether and send them a message.
I don't usually defend the Xbox series S but not even one developer on this article can reference a time when they had to avoid using a next gen feature or make compromises to accommodate the Xbox Series S. Some developers like Rocksteady are blaming the series S for their failings even though RTX 3090s are having trouble playing Gotham Knights at 4k 60 fps.
Until they can give clear examples on how the series S is holding back next gen games, it will not be taken seriously by Microsoft or other stakeholders.
meh... devs are lazy ass these days and don't want to do optimization at all actually.
With DLSS coming they will be even worse
p.s. So it's not even stable 30 fps at ps5 and xbox series x. sure it's series S fault, yeah...
It's like developing exclusively for the rtx 3090 and forgetting all other PC configuration... Soooo stupid reasoning
Note each of the the tweets that went after Series S and called it a potato later deleted their tweets and one left twitter all together. lol
Yeah he's not wrong multi plats need to run on the lowest common denominator which is the xss as you exclude the switch from that equation pretty quickly.
So yes we're likely going to end up with some disparity by the end of the gen the arguement of low PC specs are still way worse than the xss is true now but it won't be in 3 years which could see a 3070 being a minimum required card as we normally see as the gen goes on.
So keep them! And let them all run like cyberpunk ass and when there’s enough evidence many games run like ass on it, the only one who can take the blame will be microsoft. Devs shouldn’t be forced to put out something they don’t want.
And this is why I Booed at the existence of series S but Xbox fanboys cried no foul.
Limiting the potential of THIRD PARTY CROSS PLATFORM GAMES & FIRST PARTY MICROSOFT EXCLUSIVE, the PS5 exclusives are what I buy my PS for, I have a PC for the rest PC.
anti-consumer is the naming convention of all the xbox consoles 🤮 series x and series s…are they series-ous? har har har
I have run the numbers from the steam servey, 58% of all most used hardware has graphical power similar and better to the series s and 17% has equivelant power to the series s. Ontop of that 23% has power equal or more to the ps5 and that is within a period of 2 years with the gpu price inflation.
Every Gpu that is replaced with a new gen gpu right now, has more graphical power (in tflops) to the ps5's ~10.8 (I think) tflop.
In terms of ram, the average machine has 16gb or ram with 8gb and 4gb being the minority AND about 6 to 8gbs of vram.
Ontop of all that, only a small precentage of monitors are operating at resolutions above 2k and the BIG majority of all pc monitors, currently, running at 1080p which makes things even worst, as there more headroom to push high fidelity graphics at that resolution with that much power.
In conclusion, it's already obsolete, and that is with the HUGE price inflation that deterred the majority of users from upgrading. In 2 years time the big majority of users, both in the console ecosystem aswell as pc, will be using gpus at the range of 10-16tflops.
Typical Microsoft.
Remember when they forced-fed Kinects to boost the user base? 🙄
As a Series S owner (my first Xbox console ever), it does feel underpowered compared to my PS5.
Maybe make more taxing games streaming only?
Not everyone has the money to just throw down for a series x. Series s consoles may be inconvenient for game developers but they generate game sales.
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