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Interview: The Behemoth’s Dan Paladin | XBLA Fans

Nick Santangelo: "If PAX Prime was any indication, the rush isn’t going to be slowing down any time soon. The show floor was full of promising (and not-so-promising) 2D side-scrolling action games, and our team played just about every single one of them. On the second day of the show, XBLA Fans caught up with one of the men responsible for kicking off the craze, The Behemoth co-founder and Art Director Dan Paladin. He was open to talking about everything from the state of the beat-em-up to the studio’s past projects to its current one, BattleBlock Theater, to developing for XBLA."

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xblafans.com
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Press Start: Years later, the charm of Castle Crashers holds up

Castle Crashers is just as fun today as it was a decade ago, writes Gazette gaming columnist Jake Magee.

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gazettextra.com
60°

How Newgrounds Changed the Game (And Why It Needs Our Help)

Newgrounds fundamentally changed indie gaming and independent animation. Now it's struggling for the very reasons it was so influential -- creative freedom.

opinionated2484d ago

Interesting story. I haven't heard about newgrounds in years. The site was great and I hope the people that still frequent the site choose to support it. If not, you should give it a Viking funeral.

30°

Episode 48 - Pit People With The Behemoth's Dan Paladin

Rhys and Uncle Jessy discuss the latest happenings from the subreddit and the world of Xbox including an interview with The Behemoth's Dan Paladin about latest release Pit People

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soundcloud.com