X360A - I’m going to start our Far Cry 3 hands-on preview the same way that the game starts: with a song. No, I’m not going to get up in the middle of this packed room I'm writing this here preview in and start singing... Well, not again anyway…the locals didn’t appreciate my a cappella version of Coolio’s Gangsta’s Paradise last time so there’s no need to do it again. I’m talking about the song that the game starts off with, MIA’s Paper Planes, a song which perfectly sets up the game’s venture into the wild. The premise is simple and is conveyed perfectly by the heavy-on-the-MIA intro: a group of young and happening go-getters head off to a tropical island to have fun, drink, do all kinds of extreme sports and generally have a good time.
Far Cry 3, an open-world masterpiece that redefined the series. Gameplay and storyline makes it a timeless classic that still inspires today.
It's gotta be Far Cry 2 for me, the feeling of that game I'm still yet to find again, just everything about it, I'd kill for a remaster, I'd even be happy with just a bump in resolution and frame rate, occasionally go back to it, think I'm gunna have to do just that now 😂
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.