This Earth and the human race is by nature governed by an unchanging set of rules (a world where you start floating for an uncontrollable reason would be horrifying!), and for an artificial environment to be truly immersible it must have believable interactions with an environment, and artificial intelligence, that does not come across as impossible or mindless (video game characters sure do live in scary worlds, where the rules are subject to glitches).
Since video games are supposed to be an escape from reality for some, then why should faults that happen within video games that break the illusion it is trying to create, be excused? In the real world, never, not once will a person or creature have its hand or foot or torso morph naturally into a wall or floor, and never once should a person or creature run against a wall to get to a player or not act human, if they are supposed to act human. Breaking illusions with elements like this would be like deactivating the Earth’s gravity at random, letting everything float as it wishes, just because it’s a glitch (that could happen in a video game), which would break our sense of reality.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Indie Quest 2025 is a digital showcase event dedicated to independently developed Japanese Role-Playing Games (JRPGs). Curated by Taylor Hoyt of the YouTube channel The Gaming Shelf, the event premiered on May 29, 2025.
Forge of the Fae just hits all the right notes. Everything I've seen makes me want it.
This is genius, GENIUS GENIUS!