Welcome to Dunwall, a plague ridden, rat-infested, “whalepunk” dystopian take on Victorian-age London – home to wealthy aristocrats, disparaged citizens, a corrupt government and ultimately one of the most compelling, well realised game worlds this side of Bioshock’s Rapture. With an evolving story that changes depending on how you play, freedom to attack missions however you please, and the Blink power – one of the best game travel mechanics to ever hit a game – Dishonored is absolutely everything it promised to be, and maybe even a little bit more.
"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.
Then gets shut down the next day. They should know better than to talk crazy like that.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.