FTL: Faster Than Light – Interstellar Roguelike – GameAspect.Com

FTL: Faster Than Light – Interstellar Roguelike – GameAspect.Com

FTL launched on September 14th, during the heart of the symposium either by design or by accident. Either way, its been a success so far. FTL started life as a kickstarter project launched on February 27th, 2012 and was successfully funded on April 1st, 2012. Originally asking for $10,000 to fund their project the creators, Subset Games, were forced to settle for a meager $200,000 and change. I’m sure they were disappointed by such a showing, but went ahead and made the game anyways. The team’s designers consisted of Justin Ma who handled Art and design and Mathew Davis who took on programming duties along with design. During developement Ben Prunty contributed Music and Sound to the project and Tom Jubert joined as a writer to flesh out the alien races.

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