280°

Insomniac's Reason for Overstrike's Change In Direction

In this IGN article, Insomniac reveals that focus groups believed that Overstrike's art style was for kids. This contributed to the change of direction for the game, now known as FUSE.

aceitman4640d ago

This is some good reading on insomniacs.

gaffyh4640d ago

I understand the name change, but Fuse is just as generic, if not more than Overstrike. However, I do not understand the change in art direction, because the game looks extremely generic now. The gameplay seems okay still, so I'm hoping it is still good, but I was quite sad to see plain looking characters.

Frankfurt4640d ago

"Overstrike" sounds like a silly,l over-the-top comic book. "Fuse" sounds like generic-game-X, that one you keep confusing with another random game.

wishingW3L4640d ago (Edited 4640d ago )

they changed it because they wanted the game to appeal to an older audience but I still feel that it was due to EA.

FULL QUOTE: “Maybe it was going to appeal to gamers who, we thought at the time, might be in their late teens. The industry’s changed quite a bit… We would focus test the game in front of a lot of gamers, and get their opinion. These are people that regularly play PlayStation 3 and Xbox games. We started to discover that everyone thought this was a game for their younger brother. We would hear this from 12-year-olds. So we decided that we needed to make a game that had an older appeal.”

Human Analog4640d ago

I agree. When we were first shown the game it looked like it had potential. But now it just looks like a Battlefield / C.O.D. copycat with no visual identity. What happened to Insomniac? They used to think outside the box.

-Gespenst-4640d ago

@wishingW3L

FFS that quote... enfuriating.

Clearly they focus tested the game on a bunch of fuck!ng COD playing morons. If they'd showed it to most of the people posting on here, they would have gotten a very different response. But yeah, EA are probably complicit in this.

kneon4640d ago

@wishingW3L

Well I'm in my late teens .... + 30 :)

I much preferred the original Overstrike. While I love a serious, mature shooter, every game doesn't need to be like that. We have enough already.

Overstrike felt fresh and entertaining, so far Fuse doesn't.

snipes1014640d ago

The game looks like straight up garbage compared to the unique, character-driven piece of work that it was going to be. I want nothing to do with this game.

wlchrbandit4639d ago

Yeah they've completely shot themselves in the foot with this one...

+ Show (4) more repliesLast reply 4639d ago
Jio4640d ago

I understand that the gaming industry is a business and listening to Focus Groups is a good way to tell if a game is going to be successful.

But the focus group was dead wrong here.

bubblebeam4639d ago

Why do developers need focus groups? Focus groups are just to test what they like most, so in other words you are only making a game that pleases the majority, sacrificing originality and innovation.

That is what game designers are for. Ken Levine has more of an idea than and focus group. They are only their to focus on how to make the most money.

How Insomniac could come to this conclusion after the success of their awesome Ratchet series is beyond me. I don't mean to sound like everyone else, but I smell an EA, I mean rat............

OC_MurphysLaw4639d ago

why do they need focus testing? I suppose they dont "need" it but focus testing is a very important tool set the industry has begun to use more and more. often as developers you are too close to the project to see where some mechanics or ideas may be flawed. Focus tests and beta tests are all tool sets to help weed those things out.
If Insomniac was going for a more serious vibe and yet everyone they showed the game to said they felt it was something for young players then clearly something is a miss on the game.

How about everyone judge the final product and not try and judge it based off of 1 early E3 trailer vs recent trailers?

Commandar_Shepard4640d ago

I guess this is what happens when companies like Insomniac leave Sony, especially for companies like EA. I just don't see Fuse doing well at all.

LOGICWINS4640d ago

Insomniac didn't "leave" Sony. Last time I checked, Fuse is also coming out for the PS3.

Commandar_Shepard4640d ago

They were never first party but they used to develop exclusively for Playstation. In developing Fuse under EA they left Sony as a publisher.

LOGICWINS4640d ago

To me, it's irrelevant whether or not they develop for Sony exclusively. Either way, I still get to enjoy their games, multiplatform or not. It's not like Insomniac used their PS3 exclusivity to squeeze the juice out of the PS3 like GG did with KZ2/KZ3.

Resistance 1 and Resistance 3(my fav FPS this gen) were brilliant, but they didn't break any technological barriers.

Carl_Shocker4640d ago

You want to know the reason LOGIC why they didn't want to be bought by Sony...because they liked the way they were free when making their games.

YET...they go to EA, a publisher who known to restrict you the most when making games for them and will end up running your studio into the ground.

Dosen't make sense...if Overstrike was made for the PS3 it would of been kept the same without changing it into a generic third person shooter and the fact it releases in the same month as God of War and Gears shows me that EA dosen't give a crap about Insomniac at all

LOGICWINS4640d ago (Edited 4640d ago )

Ummm...none of us have played the game yet. For all we know, the game would have sucked even if it retained the previous art style. I'll reserve judgement when I play the demo.

Btw, just because the art style is generic doesn't mean that the gameplay will be. *Looks at Resistance* The Internet is crazy these days. People freak out over every little thing and love to pre-judge based on short videos.

sjaakiejj4640d ago

@Carl

"YET...they go to EA, a publisher who known to restrict you the most when making games for them and will end up running your studio into the ground.

Dosen't make sense..."

Unless you introduce a new variable - What if EA does not restrict the developer? Suddenly it makes sense.

DeadlyFire4640d ago

@ Commandar_Shepard
They never left Sony as a publisher. Each game has its own contracted ties and IP ownership varies among titles, but Insomniac did state they are open to working on titles for Sony as well I believe.

As for the art direction. I understand the appeal of cartoony graphics, but its not my thing. I wouldn't judge a game entirely on the graphics. Borderlands and Crysis should be great examples of how graphics compare to each other of the old and new overstrike/fuse art direction.

I wouldn't say its 100% bad idea until I see it in motion in gameplay demos. Because the graphics look more realistic doesn't make me say well damn that is not a video game.

+ Show (3) more repliesLast reply 4640d ago
NYC_Gamer4640d ago (Edited 4640d ago )

Insomniac will flop and then come up with excuses why Fuse wasn't successful..EA is one of the worst publishers around they get in the way of studios being creative and unique.

LOGICWINS4640d ago (Edited 4640d ago )

Resistance 2 sold less than RE1 during the same time period.

Resistance 3 sold less than RE2 during the same time period...despite being a better game.

By your logic, Sony must not be very good publishers either.

srcBFMVBMTH4640d ago (Edited 4640d ago )

@LOGICWINS

1. Resistance 2 was not the game everybody thought it would be. Once it was released, pre orders were high but sales took a nose dive after word got out that it was "Not really Resistance".

2. After the confusion that Resistance 2 left, Resistance fans were very wary of Resistance 3 (which would explain why sales were weak again).

Resistance sales don't have anything to do with Sony publishing the games. More like Insomniac messing with the formula.

And what Carl_Shocker said.

"YET...they go to EA, a publisher who known to restrict you the most when making games for them and will end up running your studio into the ground."

And the fact that Fuse will release in the same month as Gears of War and God of War. Combined with no marketing at all.

It will probably fail.

LOGICWINS4640d ago

"Resistance sales don't have anything to do with Sony publishing the games. More like Insomniac messing with the formula."

Bull. Your defending a double standard.

If Insomniac flops under EA, it's EA's fault. But if Insomniac flops under Sony...it's Insomniac's fault? LOL, who the hell are u trying to convince?

srcBFMVBMTH4640d ago (Edited 4640d ago )

LOL

Fuse has ABSOLUTELY NO ADVERTISING what so ever. Not a single gamer I know even knows what the hell Fuse is. LMAO. And the fact that are having it released in the same month as God of War and Gears of War (Especially Gears of War considering it's another extremely popular third person shooter) makes it even worse. Marketing and release is up to the publisher I believe, which is in this case E freakin A! You have to be delusional if you think it won't fail sales wise.

"If Insomniac flops under EA, it's EA's fault. But if Insomniac flops under Sony...it's Insomniac's fault?"

Uhm yea, pretty much. Read the last 2 sentences of the first paragraph.

And it's a well known fact that Sony barely ever (or ever at all as a matter of fact) interferes with what their devs create. All they want is the rights to the IP's. Again, you must be delusion if you think EA doesn't interfere with their devs.

BTW, Both Resistance 2 and 3 both had pretty good/decent marketing. I saw billboards and commercials of them almost everywhere. But the final sales all came down to Insomniac messing with the formula THEMSELVES. There is no denying that.

Fuse flop quality wise? Well we've never played it.
Fuse flop sales wise? LMAO, probably.

+ Show (1) more replyLast reply 4640d ago
Ducky4640d ago (Edited 4640d ago )

Well, they wanted to own their IP, and EA seems to be one of the few publishers that allows it.

That's why you have so many good developers that sign up with EA... but then every once in a blue moon, EA turns into a werewolf and kills off one of their studios.

I do miss the old art style though. Not really digging the new one. Reminds me too much of Syndicate.

OC_MurphysLaw4639d ago

Fair point but EA does not own Insomniac in this case so they cant kill them off. this merely is a tool for Insomniac to make agame that will be their own IP...something Sony hadnt let them do.

ziggurcat4640d ago

@ commander_shepard:

your logic is broken.

1. insomniac isn't owned by sony, so they never "left".

2. just because EA is publishing this game, it doesn't mean that insomniac won't make exclusive PS3 games anymore. epic made bulletstorm, which was published by EA, and you haven't seen them stop developing exclusively for MS, have you?

Blankman854640d ago

They want to own their own IP. They've been in the business for decades and all they have to show for it is a bunch of great games that somebody else owns rights to.
You may think of it as some sort of great betrayal but to those hard working guys at Insomniac, it's a means to finally setting a claim on something they created.
If you don't like it, take it up with SONY for not letting independent studios keep their IP's

Withdreday4639d ago

"If you don't like it, take it up with SONY for not letting independent studios keep their IP's"

That's just silly. Do you know why Sony lost the Crash Bandicoot series? Or why Mass Effect came to PS3? It's because neither owned the IP.

Letting devs own their ip sounds all well and good, but if it turns into a big hit, it'll leave, go muliplat, and make your console look silly in the process.

And if you see how quickly devs jump ship, you'll know why console makers so protective about their IPs.

+ Show (2) more repliesLast reply 4639d ago
majiebeast4640d ago (Edited 4640d ago )

Focus groups... What was it full of cod addicts and bro gamers? How can anyone like the generic style of fuse over overstrike. Insomniac must be so happy making facebook games and listening to ea focus groups.

Commandar_Shepard4640d ago

Actually it was full of 12 year olds and EA employees. I wish I was kidding.

Rachel_Alucard4640d ago

incoming generic ADD wubstep shooter #432

MySwordIsHeavenly4640d ago

Are these the same focus groups who refuse to play Borderlands because of the art style?

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40°

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290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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jambola5d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion3d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola3d ago

i'm very calm
you seem very upset however

Notellin2d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola2d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop2d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel12d ago (Edited 2d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola2d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel11d 7h ago (Edited 1d 6h ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

+ Show (1) more replyLast reply 1d 7h ago
Sciurus_vulgaris4d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK3d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds2d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar3d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy3d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel12d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola4d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer3d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused2d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion3d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher3d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer3d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion3d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola3d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 3d ago
victorMaje3d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola3d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused2d ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 2d ago
Inverno3d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool3d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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