EDGE - The first Natural Selection, a multiplayer FPS-RTS hybrid mod for Half-Life, was the passion project of one man, Charlie Cleveland. The result was a spiritual successor to Rebellion’s Aliens Vs Predator – pitting human marines against the scuttling alien Kharaa – with a dash of Command & Conquer. For the sequel, Cleveland’s helming an eight-strong development team, mostly recruited from the community, in a cosy office in California. The game has evolved away from its bedroom mod roots in other ways, too, and now boasts a proprietary engine.
As part of the title’s 25th anniversary, that long-established glitch has now been resolved.
Been replaying this on my steam deck now that it's been updated with modern controls and is now fully verified. Have to say I'm surprised to see how well it holds up. Was a great game in 1998 and it's still a great game 25 years on.
The textures in Half-Life were seemingly only produced by a single person, as confirmed in a new in-depth documentary about the game.
Entertainium editors Andy and Gareth discuss 1998’s seminal first-person shooter Half-Life on the occasion of its 25th anniversary.