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PC World: Hands-On with Halo 4

PC World writes: After the announcement of Halo 4 at E3 2012, fans everywhere have been pining for more information and a deeper look at the upcoming sequel to the hugely popular Halo trilogy. Last week I was invited for some hands-on time with 343 Industries’ first attempt at a true Halo game, and walked away more impressed than I had thought possible.

Dawn, the first campaign mission, picks up right after the ending of Halo 3. Cortana wakes the Chief as the ship is under attack; it isn’t immediately clear what is attacking the ship, but she needs his help protecting it. This marks both the literal and figurative return of Master Chief, and that immediately comes across in the opening sequence. The Chief and Cortana reunite and he heads out to find out what’s going on. Unfortunately, what they find isn’t exactly comforting: they’re right in the middle of a Covenant fleet in the orbit of a Forerunner planet, Requiem.

It wasn’t all story reveals either though, as I was able to experience one of the coolest introductions for the Halo series in a while: first-person action sequences. Sure, technically the entire game is a first-person action sequence, but at one point the Chief must climb an elevator shaft while dodging falling metal. That might sound like a terribly generic game sequence, but it wasn’t a quick-time event; I had full control the entire time. I even managed to run straight into a falling piece of metal, only to have the Chief fall before barely grabbing onto a ledge of the elevator shaft in time. It might be somewhat of a videogame cliche, but it’s also an evolution of the classic Halo gameplay, something I don't think we would never see in the original trilogy, and that makes it noteworthy.

Somebody4625d ago

The picture of the mech above looks like Optimus Prime minus the head. And bent legs.

Redgehammer4624d ago

Thank you Borderlands for giving me something to do until H4 releases ( a fun something to do at that). The more I read, watch, and listen to, the higher my internal hype meter gets for Halo 4. The Chief is my favorite FPS protagonist, and can't wait to fill his shoes again.

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OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto30d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos30d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn30d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris29d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

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Master Chief Became More Than A Machine In 343's Halo

In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.

In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.

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thegamer.com
kingnick799d ago

This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.

The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.

Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.

BandarHub799d ago

A lot of people give the 343 version of Master Chief a lot of slack.
But Fundamentally he is still the same character, he just has a couple more dialogues. He has not changed in terms of attitude.
"Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty."
And that's what he has done at the end of the day, he did his duty. Watch his partner die, and was ready to destroy the weapon in Halo infinite....he is still the same soilder that everyone remembers

Halo Infintes one was a nice balance between both.

slate91799d ago

Chief and the halo franchise became a joke under 343

Sciurus_vulgaris799d ago

The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.

Obscure_Observer799d ago

"However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion."

Which is awesome! I love how Master Chief become more John and less soldier.

Sciurus_vulgaris799d ago

I didn’t even notice my typos,lol

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Halo's Identity Problem Began With an Admirable Mess

It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.

The3faces919d ago

True Halo 4 was a sign of 343i's incompetence and the decline of Halo.