Resident Evil 6 producer Yoshiaki Hirabayashi can’t understand why people think survival horror and action are mutually exclusive, and says that balancing the two is all about how you control the player’s feeling of empowerment.
My god how ignorant are these guys, can they not admit it "and says that balancing the two is all about how you control the player’s feeling of empowerment." But you guys arn't balancing it, theres no horror whats so ever in this game. Even Leons sections which are supposed to be the horror themed ones but it matches up to RE5s gameplay. What RE6 have taught me is that you can't try and please everyone like they "think" they are doing, having three campaigns with differn't gameplay is ruining the series more, especialy story wise when it used to be better focusing on one/two main characters. "“So while there’s still action, I don’t think we’re losing the horror, just because we keep action in the game.”" But thats not what we wanted...we complained after RE5 and said stuff like the action elements and co-op had to go and you guys improved them instead and made them ten times worse. Honestly Capcom have lost it...and the worst is with runing this franchise, DLC, locked disc content etc they never admit it, they give us crappy excuses instead
RE6 dev: “I think we’re losing fans, just because we keep action in the game” *fixed*
RE6 dev: “I think we’re losing fans, just because we keep adding action in the game” **fixed**
They may be losing fans, but are winning lots more. Just look at RE 4 and 5 sales. Don't get me wrong, I hate the direction the series is taking, but Capcom is a business company and it goes wherever the money is. And unfortunately, the money is on action games. We can expect some horror only on spin-off games like Revelations.
yami is right. They aren't "keeping" the action; they're ADDING action. The pace no longer works as a horror game. If I blow 20 zombies heads off with headshots in a minute, they're no longer threatening. I already have too much adrenaline when something that really is scary comes around. It's fundamentals, Crapcom. Learn them and stop blaming fans.
RE6 is now gear of war. No more horror just run and gun.
Capcom and Square Enix have disappointed us throughout this generation. These Japanese devs are losing their charm. Kojima is the brightest star these days and rightly so!
There was no horror...at all...in the demo. Even though I somewhat liked the demo...It was not scary in any way.
Most devs this gen are no longer for the fans. It's all business now. They know they can get away with ignoring most of their core fans.But anything to get those COD numbers. It's sad really.
I played the public demo of RE6 after being let down by the Dragons Dogma demo and the demo has put me off RE6 completely. And wtf is with that QTE when your in the police car in Leons campaign? It didnt add tension it was just anoying.
The part when you're supposed to hit the gas to drive off. I literally put the controller down to see if anything happens. Hoping the zombie on the hood busts through the windshield. Nothing. You just sit there with zombies banging on your car lol. That part reminded me of Black Ops's driving portion on the first stage as well. It also reminded me of Black Ops' first stage when you also drive off in a car by pressing a button to reverse then go forward.
Ya what kind of zombie carried guns?
Don't we find it amazing when millions of fans can stand there with a petition for what they want (ie Classic Resident Evil/Silent Hill gameplay or Final Fantasy VII/VIII HD) in one hand and a wad of cash in the other and some developers will still make some of the worst decisions and deliver a garbage game...then have the audacity to bitch or blame the community for poor sales? Or something lamer like saying this crap. If we want Action Horror...we have Dead Space, but RE isn't that type of game. I think we did sort of fail ourselves when we went crazy for RE4 which was the start of the fall (Or change we no longer want) of RE in reality. Like when we said FF X was the greatest but in actuality it was the first linear FF and the beginning of the change in that franchise. Now we hate them both. I don't guys/gals...
I said the exact same thing when RE4 came out. I remember going to my friend "Yeah this is good and it does have the RE characters but I don't like the way the series is going and I think it will get worse" and my friend just laughed and claimed RE4 as the best RE ever. Now I did like RE4 but it wasn't my favorite and it looks like the series wont be going back to horror any time soon
The thing is though, Dead Space can actually be scary at lot of the time. It has something RE no longer has, a great atmosphere.
@carl I agree 100% and although RE6 seems like a decent game, it is lacking the core elements that made RE a great "HORROR" game which is what us true RE fans fell in love with!
Sometimes i wonder if Capcom trolls us.
This is a great "Metal Resident Duty: Solid Call of Evil Gear" game.
I love to see the apologists trying to force us to accept sub-standard gaming quality. It really says it all... It's becoming common practice nowadays with these major companies.
Loved re1, played it to death Re2 was just more of the same, but still enjoyed it and finished it Nemesis lost me halfway through, uncompleted Re4, what can i say, it BLEW ME AWAY Re5 improved on 4 in EVERY way, the addition of co-op was perfect Re6 demo has me impatiently awaiting oct 2nd Horror is completely subjective, but one things for sure Capcom is still doing something right Oh and LOL! at you carl. You quoted the title and description in your comment. You obviously didnt even bother to read the article. Your bias is transparent Epic Fail!
"Re5 improved on 4 in EVERY way, the addition of co-op was perfect" I mean to say RE5 improved on everything from RE4 is just BS...total BS. RE5 can't even compare it's self to RE4...it just can't, it was terrible compared to it. Your bias is transparent...an obsessed RE fan who thinks every RE is the next best thing and is obviously going to defend it. So what if it was in the article intro bit, it was the quote I wanted to talk about...big deal why try and make something out of it your just being immature. I mean to say RE5 improved on everything from RE4 ¬¬ ...oh yeah I forget...so "Epic Fail" on your part.
"Re5 improved on 4 in EVERY way, the addition of co-op was perfect" i seriously disagree with this. especially the broken CO-OP ai. really, playing on harder difficulties while baby-sitting this brick of an AI is a true nightmare! sure, when playing with another person those problems are gone but why do i need another player to avoid their crappy shiva AI?
RE4 >>>>>> RE5. I don' even have to explain, RE5 had better graphics. The combat was the same except Co op Ruined it. Other than that, literally every single thing was worse
Theres no horror? I didnt realise the game released already i better go pick up a copy. I will decide AFTER i play it. TBH though, i dont give a shit whether its "horror" or not. I want a good RE game. That doesnt mean i will only accept fixed camera angles, horrible controls, slow ass zombies, and jump scares like dogs jumping through windows. Oh i forgot live action shots and horrible acting. That WAS RE, its eveolved beyond that. Yes the REmake was good but i still prefer 4 myself (and Revelations). RE is whatever they say it is, for the dev to decide. I like the series and cant wait. When did gamers become so entitled and whiny? Instead of excitement over a new game in a series they love they either A) Bitch because its the same formula (ex. COD) B) Bitch because its not the same formula (ex. RE)
Ouch,, i meant to disagree. Sorry :/ lol anyways i felt obligated to tell you that you're COMPLETELY missing the point. People aren't pissy that we lost "fixed camera angles" or "bad acting" (last time i checked most VG acting back then was mediocre at best), People are pissed because it handles like a generic move from point A to point B shooter. I'll admit i saw a tiny throw back of the Re4 atmosphere in Leon's chapter. But Jake & Chris's chapters were purely running & gunning without any sort of atmosphere whatsoever. I can tell right off the bat though that this RE installment won't have a scary atmosphere at all if Leon's story is supposed to be the classic one, it's safe to say this is going to be a very action heavy RE. Leon's chapter was literally the only one with any kind of atmosphere whatsoever (dark & brooding). Chris & Jake's chapter's atmosphere was completely dead (no pun intended). I wish my opinion would change, i love anything RE (Even Dead aim). But i just couldn't get into it. Every time i'd fall my AI partner would be right there to save me. Every time i went up to an infected creature it took out a knife and tried to shank me, or gun me down. There wasn't much fear of death. The times i did die i would usually restart so close to where i died. There was no real i dunno "penalty?" for death like in the first 4 RE's were you be forced to save at a typewriter (and use your limited ink ribbons wisely) and that was your "checkpoint". Those moments where you are wounded, there are no herbs in sight, NO HEALTH REGEN!! and you have 2 bullets left. Those moments where your surrounded and barely clinging to life, it's those near death adrenaline rushes that i and most "whiny" RE fans miss the most...... Enjoy your shoot out.
you people complain way to much, instead of being grateful for the things they are tring to give you you find more to complain about. I mean do you people have lives that you get that bother that the game is not what you excactly imagined. you wanted zombies and you got them. you say this game is not scary, I don't know how old you are but if you are a grown ass man then you are not going to be scared anyways, so they have no chice but to add action to keep you intrested. look im not tring to sound bitchy or anything but you peole really need to be more considerate of the develepors these people spend months no years of there lives developing a game for you and you think you can just say what ever you want, I can say this because my brother is going to school for game developement and he showed me a little bit of the things they do, Do you know how long it takes just to make one character? if you did you wouldn't bitch the way you are doing. I'm sorry if I upset you but I'm just being real.
Jamesensor just posted something about fellas like you.... "I love to see the apologists trying to force us to accept sub-standard gaming quality. It really says it all... It's becoming common practice nowadays with these major companies."
RE Fans .. Those developers are no longer being Creative and smart , Ignore them Perhaps they feel remorse about it ~ Greed and money blind their insight .
If your jump-scares are non-interactive cutscenes and not active events, then you've lost the horror. Dogs suddenly jumping through a window to attack you, a corpse you've past a couple of times which reaches for you on the third, Nemesis bursting out an alleyway turning a cautious walk into a boss fight - that's horror.
Thats only half of it. The horror comes from being weak, but when you're just catering to peoples power fantasies then you've already lost.
They need some new people for "being weak". The main cast is too experienced now. Leon is skilled enough to be entrusted to save the President's daughter. Chris has a giant BSAA squad, and along with everyone else who has the maneuverability of MGS4s Old Snake, fighting zombies is all in a day's work. Even if those zombies now use firearms and know squad tactics.
What i don't understand is how they managed to screw RE6 up. I enjoyed RE5. It wasn't as good as previous games, but it was still enjoyable. Then I played Revelations. After finishing it, I felt sure Capcom were getting back on track with the franchise. Revelations had more scares than RE 4 & 5 combined. Then I played the RE6 demo... It's awful. The game just feels totally meh. It feels nothing like a Resident Evil game. It just feels like your average third-person shooter. There is nothing redeeming about it whatsoever. This is coming from someone who enjoyed Operation Raccoon City too. RE6 went from day 1 to preorder cancelled.
YES STAN! I agree I played revelations and I did feel that Capcom were going the right way. I didnt like the fact you had someone following you the whole time but I was looking forward to RE6 until this demo. Not interested anymore.
couldn't agree more!!
Jump scares to begin with do not count as horror. True horror is getting inside the player's head and making them think that something is right behind them or making them fear the unknown. Resident Evil since the first game has never been scary. They have been really good (minus the controls of the first 3 games) and really fun but I have never once been scared by them, especially when you have tons of ammo and health in your pocket to protect you. I love Resident Evil since I played the first game as a kid but people's crying about there not being horror is silly because they are looking at the older games with nostalgia goggles. Did I jump at the dogs when they came through the window? Sure, but I can walk into a room scream bloody murder and people will jump but that dose not make that scary it means they were not expecting it.
Which scenario required you to think more before you you shoot, a theatre where you have a set amount of ammunition and saves or a game that has checkpoints and pinata enemies? And after you answer that which took more effort to kill a zombie without controls being the issue. Imagine Resident Evil 4 engine but with enemies that had not only have the health of the original Resident Evil zombies (about 10 or more slices to kill without reacting to being knifed in the head only the legs and not being able to be hit several feet away) and the same amount of damage done to player (three bites and you were usually dead). I think my latter scenario en masse would be a a better SURVIVAL horror game in my opinion.
How does a game "get inside a player's head" by having crowds of enemies, a chain gun and unlimited ammo? Guys with chainsaws lumbering towards you who you know are going to kill you with one hit in a drawn out gory scene? Like Soundslike said its putting the player on edge with limited ammo and resources. Establishing rules early in the game that establish safety, then breaking or taking them away later. We're talking about aspects of Horror. Aspects which Capcom seem to either be ignoring or aren't aware of as they try to appeal to the COD crowd.
I feel sorry for Shinji Mikami. That guy gave us RE4,RE3 and others RE... and shit of Crapcom ruined you franchise dude... i feel sorry for you Shinji-san =/
omg crapcom STILL blindly retarded
Perks, German suplexes and enemies dropping ammo single handedly render his answers null and void. Resident Evil Outbreak was more horror than Resident Evil 6 and that HAD co-op.
Yeah, yeah, whatever...
Poor developer is being overworked by Capcom's senior management.. he's not making any sense and appears to be slightly delusional.
I went from having this game pre-ordered to renting from gamefly to NOT gonna play this GARBAGE @ all! RE6 is NOT even remotely close to resembling what a horror-game should be.
RE6 wouldn't be a bad game if it didn't say Resident Evil on it. Just not a RE game, not at all.
It needs more explosions, running, melee hits, Leon emo faces and cowbell.
I went through Leon half of the demo with just Kung Fu kicks
the Stone Cold Stunners in this game are also...special.
Haha yes the Stone Cold Stunners! I thought that too! It made me think back to when I was playing Resident Evil 2 when I was younger and never in a million years did I think I would be playing as Leon doing wrestling moves on zombies! it's ridiculous!
RE was really never scary to me like a Silent Hill but it's the design choices from Capcom that is really messing this series up. Based off the demo it's really linear with little to no exploration and the game is always pushing you forward. Gone are the days when you had to explore and find items for a certain puzzle or locked door. They are basically spitting on their hardcore fanbase and opt to design the game for people with ADD who always need to push forward with little to no obstacles in their way other than shoot shoot shoot. On a side note in the RE6 demo you can't even shoot the zombies on the floor until you "activate" them. WTF Crapcom
But the horror is lost.
I would like a new game like RE: revelations,but with lots less action sequences... but still revelations was good one
I don't think I've ever seen so much hate for a game prior to it's release. It's fair enough though, Resident Evil doesn't even deserve to be called Resident Evil any more. The perfect example of a franchise selling out.
You must not be following the threads about DMC then. Now THAT is a game that's getting a lot of hate.
Haha yeah but it's a new dev on a reboot. We're watching this sellout of a game/series spiral :(
I think that the main aspect of horror in general comes from a feeling of helplessness. That's what made the original Resident Evil games so horrifying. You had limited ammo, confined spaces and fixed angles that made you fear what was around every corner. You had to choose between fighting or fleeing in every encounter in order to preserve ammo. Once Resident Evil 4 came along, all those feeling of helplessness were gone. You constantly gained ammo, you could upgrade you weapons to the point where they got overpowered and overall you just became a killing machine. When you are stronger than everything around you naturally lose all feelings of fear. I knew something went seriously wrong with the horror aspect of Resident Evil when I would run for my life because of a single zombie on a dark corridor, and yet, on the new Resident Evils I would charge straight into a mob of 20 villagers. Capcom is in denial. They should just acknowledge that they strayed from what the series stood for. Heck, they said it themselves, the wanted R6 to appeal to the COD crowd.
You cant F with this post. Someone pro RE6 respond to this and.explain its still RE. Me and my cousins in the 90s would always play RE games with lights closed and we effing loved every minute of it. 2012 we are all older and don't give shit about the new games, its really sad. I remember hearing those zombie moans, being low on ammo and my health status was caution and felt like a beast when I would make it alive in each room.
Sorry for the disagree , didnt mean it , using a phone , bubble for your talk :)
Me too!! You can tell by my second post, lol.
I kind of had the same experience you got , i wasnt a fan of resident evil 1-3 in it's time , my brothers lock the door and turn off the light to play the game so i get scared and hide in the room , then they drag me and corce me to watch , its funny now when i remember it , so yes , it was scary when i was a kid xD when i played the game it was more scary and fun in the same time , everything you both said is true and i felt it when i was playing it , thats why i want it to be just like what you guys says , i seek for challenge too thats why im playing the old games i didnt complete them like mgs . Lol
Capcom fucked up with RE6 they are just trying to keep the Resident Evil fanbase with comments like these.
the horror has been lost from the moment that RE games (4 and after...) lost their atmosphere ..to put over grotesque enemies without any dose of realism it dosent make it horiffic...capcom just copy the old resis with new areas and we will be happy if you cannot evolve, as it seems, the series
They lose both horror and action.i can not see positive point in re6. Game is full of mistake.
Hopefully we can strip out ALL horror and fear from the game by adding Yoshiro Ono as a playable DLC character wearing a full body Blanka costume. Capcom: Hey if we mix games we should get all the fans from both on board right? Right?
The problem that I have with the resi 6 demo, is that it wants to be Call of Duty with clunky stuttering resi controls, which seem to have taken a step BACKWARDS since resi 4 (whose controls weren't perfect, but a huge step forward for the series.)For resi to work WITH these controls and not have the player feel like they're constantly fighting against them, the game needs to go back to its slower paced survival roots. Resident Evil should be a completely different beast from Call of Duty and Gears of War. When it attempts to be (with added zombies), it becomes a poor imitation, and only reinforces what a bad fit it is in this genre. Although there were guns in both, Resident Evil 4 was a million miles away from a Call of Duty or Gears. I'm afraid the franchise must "simplify to multiply" as it were. After playing through Resident Evil Revelations on 3dsl I had high hopes that capcom were on the right track again. Judging by the underwhelming demo, I guess I was wrong.
Crapcom would of just been better off making a HD collection of Resident Evil 1-3. Resident evil 6 has epic fail all over it.
I see the name Crapcom being used often now. Lol, I guess its the newest fad. Btw, try not to fall off the band wagon, you might hurt yourself. As for your comment, i call BS Sure, an RE hd collection would prolly sell, but only for the sake of nostalgia Case in point: Ps+ offered members the RE classics for free a while back. At first I was excited, but quickly changed my mind. Blocky, outdated graphics coupled with frustrating controls (were they really that bad?) made the game unplayable. I grew bored, turned it off and played RE5 online instead. Thats the nature and EVOLUTION of a franchise
Resident evil 6 is my most memorable game. Especialy when you finding important stuff And know you will confront nemisis
Not surprised by it more action oriented just look at the new Movie lol
The problem with this mentality is that there has YET to have a survival horror that blended action successfully. The only closest game in that department is Biohazard 4 and I still consider it a far cry from the "survival" horror from it's predecessors or games like silent hill.