Imagine for one second that you're playing a FPS multiplayer game with similar visuals to Killzone 3, or sightly better, but this time around the environment is not so dead and scripted. Where if you find yourself in a room and C4 detonates, there's a big chance that this room might come crumbling down. Imagine being able to interact with nearly everything you see on that map , from vehicles to trees and animals. A game where you every building is accessible, and if a door is lock then you break the lock, and electric poles can be brought down and entire entire map can experience a black out leaving whoever didn't bother to equip night vision goggles, to sorely regret their choices. A game where each map follows a 24 hour day/night cycle and changing weather cycles, making them even more unpredictable, and actually causing your character to react to those conditions in either a positive or negative way. I know that games like Battlefield have done some of the things on a much smaller scales,such as destructible environment, but I really think that should be the focus of next gen games.
who is now the sole leader of Naughty Dog, “I promise you, we will not be ‘The Last of Us’ studio forever.” Numerous games, he said, are in the works, including “multiple single-player projects.
I know he has a celebrity like status but unless he's announcing his game soon idc what he has to say from this point on.
We need announcement something from him.
Kind of a weird interview. No substance, hardly any questions. It's almost like they forgot to post the whole thing or something.
Oh brother...... It's like a balloon filling with helium. He's got nothing new to say. Naughty Dog went from being a studio of numerous developers to being about him and what HE does. Bruce Straley was the co-creator of The Last of Us, and he left--I think for the same reason Christophe Balestra left and since then, Naughty Dog haven't been the same. PlayStation is incredibly woke, as all businesses seem to be these days, ignorant to what's really going on sacrificing the greater for peanuts, but I think they left because of the uprising political atmosphere. They knew there was nothing they could do about it and an attempt to try and combat it, in today's society would end them up in legal trouble so, they just left, what else can you do when the opposition behaves like a child, screams and yells louder than you want to in raged fits, and will throw lawsuits at you at whatever chance they can, but you don't play that way, so they left. And Naughty Dog hasn't been the same since.
Naughty Dog was huge at one time! They were the underdog that became the top dog but, the direction it's fine, just watch and wait. It's ego, and Druckmanns ego of thinking they're untouchable and can just coast along, will drop them rock bottom, in due time, they could see the same fate as Xbox's teams met. Fans will turn on Naughty Dog because A) Naughty Dog aren't producing, they're not what they once were.
B) Gamers ARE growing tired of the woke culture overtaking their lifetime hobby. They're just more silent about it, it's the quiet cool
He's a solid theatre arts person, but he's not a philosopher. Being good at one thing doesn't mean he's Descartes.
Sony should try and stay radio silence outside of hard reveals.
It’s painful to wait for any info at all, but it’s less painful than skimming an interview that avoids all details whatsoever.
Commit to radio silence, Sony. You can afford to leverage the trust in gaming output that you’ve cultivated.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.
They should focus on all
Why not all?the hardware should be able to handle.
It should strive for a necessity and balance between the...three?
Would like to say not seeing a point in mention physics, but then I see games which don't really need them them. A SHMUP which shouldn't have to rely on physical assets have too many because they're built into the engine its based on.
I would love for all 3 to be the focus. This gen was kind of a let down in game play. I am not saying we didnt get advances but not like we did last gen. Compare open world PS2 games to open world games this gen. Many game play elements are missing. Compare last gen JRPGs to this gen. Few open world JRPGs exist.
GTA took a step back between San Andreas and GTA4 because they spent so much time focused on the graphics of the game they had to make cuts somewhere.