OXCGN:
"Julien: Well the reason that we went with an assassin; we were trying to come up with a type of gameplay to let the player play his own way.
I would say the archetype of the assassin has this kind of idea that I can just sneak around and not be detected at all or just kill everybody because he’s an assassin.
So it was kind of good for that and also, as you said, because the fact a player who does not want to kill anybody could still play the game and play around this constraint.
So it’s like the first game where you play an assassin and don’t actually kill anybody, haha."
"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.
Then gets shut down the next day. They should know better than to talk crazy like that.
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
This game sounds so amazing: so amazing I'm almost afraid it won't live up to the huge ambition it has!!!
I love the vision of this game and that you can go through it potentially without killing anyone. That's a challenge for hardcore gamers: to go against the instincts trained in us in so many games to kill and instead find solutions that are different.
I'm looking forward to this due to the fact it's a new IP.
The artistic style of blending the Steampunk and Victorian eras look interesting as well.
Replayability is a big thing for me. Knowing I can play through a game multiple times, each time giving a new experience, is a great point to market a game.
Game looks very promising. Can't Wait
Does Solid Snake count as an assassin? Because you could do MGS4 without killing anyone.