Transformers: Fall of Cybertron – Review [UpperPad]

Transformers: Fall of Cybertron – Review [UpperPad]

DjPralla|14 years ago|PC

In order to achieve important goals not need to ask limitations, but the objectives. Starting from this assumption was reasonable, but not obvious, to expect this Transformers: Fall of Cybertron something important both in terms of content is strictly videogame in relation to the work performed by developers. The High Moon Studios did not in fact simply trying to improve the good had been done with the previous episode (The Battle for Cybertron), but they acted like any fan would do if he had the opportunity to interact directly with Hasbro. Deepening and expanding the brand beyond the boundaries dictated by the size of the film and by searching the charm of metal that had previously characterized the animated series, trying to give you as much information might make him share the atmosphere as well as the story told in the sound of fighting and explosions. After all, if it is true that a game should basically have fun, we can anticipate that the target was centered in the middle and is now enriched by a wide range of technical elements that denote a respectable job that could be called more than good. The game, available for a few days and we reviewed in the console version (PS3 and Xbox 360), is certainly a great way to start the new season a great video game and finish off the summer.

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