Bamboo Shoots writes: Anyone who knows me knows I’m a big fan of stealth based gameplay. When I first started playing Skyrim and Deus Ex: Human Revolution I opted for stealthy, one hit kill, assassin type characters, and while they might not have been very optimal builds in terms of success in gameplay (You can’t sneak up on dragons and the boss fights in DE:HR still make me cry) they were very fun.
I didn’t bring this up to talk about those games however, and I didn’t mean this to be an opening for an article about MGS either. No, I wanted to talk to you a bit about the Thief game series.
Embracer Group AB (”Embracer”) has entered into an agreement to acquire the development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and a catalogue of IPs including Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 back-catalogue games from SQUARE ENIX HOLDINGS CO., LTD. (“Square Enix Holdings”). In total, the acquisition includes ~1,100 employees across three studios and eight global locations.
"These are some of the best PC IPs of all time and SE somehow has no idea how to make them successful according to their ballooned expectations. Please sell." ~ Digital Foundry's comment on the news.
What a steal honestly, wouldve preffered sony or microsoft to be the ones buying but hey atleast its not tencent.
300 million for all that is a great deal for embracer and I mean what are you thinking SE? Those are some valuable IP's
I really thought they were the acquisition Sony would have made but now I am puzzled by this. So many publishers would have paid more than 300 million for all that. I mean Sony paid over 3.5 billion for Bungie(and before someone comes in and says Sony over paid, Bungie can make Sony a FPS that can compete and beat halo and compete in live service market)
The Reticule team come together to share their thoughts and memories of the legendary Shalebridge Cradle level from Thief Deadly Shadows.
In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."
And he also wanted it to be above the sea or in space. What a wasted opportunity.
It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.