How Dark Souls PC Became Awesome

How Dark Souls PC Became Awesome

Peter "Durante" Thoman did what From Software wouldn't.Leading up to the release of Dark Souls: Prepare to Die Edition for PC, many expected a bare-bones port after comments made from the developer indicated not much effort was going into it.

Players later discovered the PC version had a fixed rendering resolution of 1024×720, but was unlocked on the day of its release thanks to Thoman's mod.

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