How Dark Souls PC Became Awesome
Peter "Durante" Thoman did what From Software wouldn't.Leading up to the release of Dark Souls: Prepare to Die Edition for PC, many expected a bare-bones port after comments made from the developer indicated not much effort was going into it.
Players later discovered the PC version had a fixed rendering resolution of 1024×720, but was unlocked on the day of its release thanks to Thoman's mod.










