BT writes: Amanita Design’s Machinarium was a surprise indie title with music as celebrated as its art and point-and-click adventure gameplay. Their follow-up, Botanicula, is possibly even better. While Tomáš Dvořák provided the soundtrack to Amanita’s tale of cute little robots, the developer contracted some other fellow Czechoslovakians to score their forest fable.
Amanita Design's Jakob Dvorsky discusses his creative process, how the company is growing, their upcoming psychedelic horror game, and more!
Machinarium was my first ps plus game (EU) and I've been supportive of these devs ever since.
Sallvation - I’m not really much for puzzle games, mostly because I’m too stupid for them … well okay, that is the way I summarize the situation, but in most cases I’m either too lazy to think or I get stuck and get irritated really fast and when I’m annoyed I’m very prone to just opening a walkthrough and cheating. No regrets. Well, despite that, I still enjoy a good puzzle here and there, especially when I’m “in the mood” to actually solve it by myself, despite the lack of patience, be it in this specific genre of games or in another one, subtly sneaking inside, trying to lure you in.
i love their games..so much passion puted inside.. I dont play most point and click games anymore but come back to these ones..so much charm and gameplay is solid..especially Machinarium and Botanicula..still need to try Chuchel one day
Chuchel (Khoo: Kel) is the latest incoming title from Amanita Design who are behind more cartoon platformers like Samorost, Machinarium and Botanicula. New titles are of the same genre, 2D point and click platformer. The developers always show their creativity and engage players' attention with a remarkable story which is sometimes associated with a humour, every kind of sounds, odd sounds and with creative animations. In the latest title Chuchel, we have gotten something surprisingly special. What do you imagine under the word "Chuchel" which means tangled mass?