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70°

The multiplayer scheduling problem

Coordinating the schedules of four adults to get some co-op gaming time together is a monstrous task, but here are some ways to make the impossible happen.

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Community4679d ago
SybaRat4679d ago

Rope and post-hypnotic suggestion works, too.

110°

Response to Recent Community Concerns About Take-Two’s Terms of Service

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

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80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

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Fix pic
thorstein219d ago WhoDisagree(0)Agree(1)
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Community218d ago
-Foxtrot219d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki218d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88218d ago

Polish a turd to make a what?!

DefenderOfDoom2218d ago (Edited 218d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.