Duke Nukem's co-creator George Broussard has called investment in free-to-play a "waste of time for uber [publishers] like EA", and suggested that larger corporations are "chasing biz models" rather than "letting game design thrive".
lol he thinks they want game design to thrive? lol $$$$
Its not like its charity work or something its a business offcourse their attracted to good business models. Its a business afterall!
"waste of time" - Sort of how people felt about the last Duke Nukem game...
If only this guy had been involved with that game... :/
your games are a waste of time.
He created Duke Nukem. That game was incredible.
You have criticism EA for not letting game design thrive yet you put out a horrible game. F2P is a business model like others which means small transactions throughout the life cycle which isn't too bad as they are often small and spread out so it isn't wallet breaking as the regular $60 package with $10-$15 DLC.
Duke Nukem should of been F2P, Seeing what a disaster that game turned out to be. I can't believe people spent 60 bucks for a puddle of mud of a game. Now who got there " time wasted" again?
it's practically F2P lol, it was on sale new for $2.99 at Best Buy couple weeks ago.
The only type of F2P I am kind of against is the kind that make you pay to be better than anyone else for example Blacklight Retribution. You can buy things with real money to basically make you invincible, while I am ok with this for like MMORPG and what not FPS F2P sees more like a ploy to make people who aren't good at FPS games better with micro-transactions.
Says the guy who made the best game ever....
He created Duke Nukem, not Duke Nukem Forever. Can you not read?
Agreed, free to play is the worst business model I've ever witnessed. Yet investors fall for it time and again.
Yep. It's so bad, it generates billions in profits (billions with a "b") on the iphone alone each year and accounts for over half of all mobile downloads. Yeah, investors have a real soft spot for profit. Those fools! :)
free to play games are mostly played cause their free...even if its good. Large companies will hardly get good profit simply doesnt pay off to their investments unless they own low cost devs.
Every F2P game I've played reminds me of a B-movie, with a really cheap feeling to the game like they've made it using Joe Bloggs game creator.
When you pay for a regular game, you get the single player story/campaign, maybe some offline modes and the multiplayer. ALL that in a nice little package. There's really no need for you to pay for anything to play the multiplayer. With a F2P, you download a game for free...then you pay for stuff. Usually that's what you get - no story, no other modes, just a multiplayer portion. Many said you don't need to buy anything but we all know that's a lie. There will come a point when you started purchasing something along the way. You may say you have never bought anything for any previous or current F2P titles but what about the next hundreds of F2P being designed out there? You see, the business guys are smart enough to create F2P and "give" us "free" games. Give it enough time, they'll find a way to make us pay for stuff that we feel we need to buy. They know about those who "never bought anything" when playing their F2P titles and they are hard at work designing the next ones to be store item-dependent. Remember, when DLCs appear games started to loose a lot of things that made them great in the previous generation. The car rosters in racing games started to lessen. The number of planes in flight games are just a handful. The number of combatants and even costumes in fighting games are less than they used to be. You have to buy the DLCs to get those extras. And now we F2P.
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